Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)
That sounds like gimbal lock. It's a problem prevalent in many 3D programs, and is not exclusive to Poser. No need to go through Rhino and UVMapper again. Stand the table in an upright position, export from Poser in .obj format, and import the new mesh. That should "correct" the axes. Or you could use Poser's grouping tool to spawn a new prop from the table. That should set things right, also.
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Ok, I finally got the textures on the table I'm working on the way I want them, but now I just noticed that the rotate y axis and the rotate z axis are doing the same thing, neither of which is y rotate. Maybe it's something to do with the fact that my Rhino made prop inported in on its side, I don't know. I'm hoping there's a way to fix this in Poser PP, because I really don't want to go all the way back through Rhino and UVmapper again. How do I fix this? Thanks.