Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Attached Link: http://calyxa.best.vwh.net/~calyxa/pearl/materialtut/picts.html
I found this work around (see link) but it doesn't work for me.Attached Link: http://www.3dcommune.com/3d/forum.mv?Bryce+read+8949649498
I found the link in this discussion (see link) Thought y'all might be interested.Why can't you just "slap on your jpg"? As long as the texture is ultimately volumetric, a picture file can work just fine. (See a few of the rain tutorials to see what I mean). Otherwise, if your jpg doesn't look good as a volumetric, consider modifying it, or adjusting the base density of your volume material (which can help a lot) or playing with the fuzzy factor, or abandon the jpg and play a little more with the DTE and making your own material that way.
Could be worse, could be raining.
Attached Link: http://www.petersharpe.com/Tutorial16.htm
I just tried that idea about the rain texture but it doesn't give the effect I'm looking for. Basically, the idea I had was to follow Peter Sharpe's snow tutorial (see link) but swap "Blue Dots" for a similar image of snowflakes (ie, instead of blue dots on a white background, blue snowflakes on a white background). The idea was to have the same falling snow effect but each white dot would actually be a snowflake.Attached Link: http://www.brycetech.com/tutor/bryce/rain.html
Ok, I may have something. Thanks to rickymaveety, I went back to the rain tutorial. I followed it so I had a rain cube. Then I edited the rainmap (kept the dark blue colour, added in white snowflakes using wingdings font), set it to World Cubic, Edit Texture to -10 and there ye go! It'll take some fiddling with the settings to get it just right.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.petersharpe.com/Tutorial16.htm
Hi guys, I need your help again! I'm trying something new with Peter Sharpe's life-saving falling snow tutorial. I want to change the procedural texture from Blue Spots to something else. Basically, I want to use my own texture. My problem is that I can't just slap on a jpg and use it, nor can I import the image as Bryce looks for a *.brt file and I don't know how to make one. (You know where I'm talking about? When you shift+click the top-right button in the Materials Lab?) So, to recap, how do I make a *.BRT file from a JPG?