Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Looking good so far. Can't wait to see how you deal with Loial. BTW have you read the latest episode? I read a review and they said it was very disappointing, so I haven't ordered it yet.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
The latest episode being New Spring, or beign Crossroads of Twilight?!?! CoT is Book #10. New Spring would be Book #0, it happens before TEOTW and comes out on January 6th. Robert Jordan has a book signing up here shortly after that, and I plan on meeting him finally! Kimpe, these trees are simple, relatively. You make your terrains, duplicate them. Take the SECOND terrain(s), and lower them one click (don't know how else to measure it?!?!) Then go into the Terrain Editor and turn the resolution up a notch for the "Tree" terrain. Spike it, slide it pretty good, you can always undo it later. This will create spikes sticking up through the ground, and since we lowered this terrain a notch you will ONLY see the spikes, as they poke therough the first terrain... Change the material, I use Blend Tranparency types of mats on this image to make them kinda fuzzy. Piece'a cake... Of course, the foreground plants are Treelab trees/bushes and imported grass from 3dplants.com.
Aye, you're right Aldaron, it's just difficult to make it SEEM like a pit. Any ideas about that? Perhaps I need to make the "side of the hill"'s level the ground level, or something... Foleypro, I will let you know as soon as I know when the signing is, it would be interesting to meet you there as well! I've heard that book 11, NOT book zero, is also out, but haven't been able to verify that. Book 10 was slow, but interesting, kinda like CoS and PoD were, just leading up to the climax at the end of Winter's Heart...
Aye, in truth, only the hand and sphere was emerging from the quarry in Book 2. We only know what the rest of it looks like from the descriptions of the ter'angreal access keys that Rand finds in Rhuidean. It's not historically accurate, Aldaron, I suppose, but much more picturesque? (hopes!) Now comes the people-part, I'm using mostly 2d pict people, the same ones I used in my Shadow's Wall scene, and mesh wagons and stuff. 2d horses, probably, from this distance there will be no need for mesh horses. Only the foreground three will be mesh people, I already finished Rand's face and now I'm on to modeling his coat in Rhino... I plan on presenting the author with a printed/framed version of this and the other one, the female one, when he comes here in January... (grins at Foley's Magic Lab!)
grins at Foley's Magic Lab! It is still a little ways from being done but I think I am up to 1500 particals with Minimal loss on Rendering times...I plan on making several dozen(With upto 5,000 Particals as a base) that will follow Paths and already be animateble so the end user just needs to incorperate the Particals into their Animation,tweak a few things and there you go...Also I am working on a Several other Effects to go along with the Partical System....Time is what we need most of all..
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