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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 04 4:27 pm)



Subject: Conforming dress problem...


Gareee ( ) posted Tue, 09 December 2003 at 4:41 PM · edited Wed, 31 July 2024 at 8:27 AM

file_88210.jpg

Maybe someone has an idea what's wrong... I'm still working on my conforming Neftoon gal dress, and decided to make a "tinkerbell" morph out of it, since it's pretty close in style already, and Neftoon Gal sorta looks like Tink... Anyway, a few hours later, I'm having conform problems...if I bend the thighs more then 30%, I get tear through.. anyone have a clue what to fix? The points are named properly, and everything works fine but this. Gareee Homepage: http://www.fortunecity.com/tattooine/ellison/86/mainframe.htm Custom Figures, Wallpapers and more!

Way too many people take way too many things way too seriously.


Gareee ( ) posted Tue, 09 December 2003 at 4:47 PM

file_88211.jpg

Here's what it looks like when it behaves...

Way too many people take way too many things way too seriously.


markdc ( ) posted Tue, 09 December 2003 at 4:54 PM

Hi, You may need to increase the size of the falloff zones for bend or you may need to change the grouping. -Mark


Gareee ( ) posted Tue, 09 December 2003 at 5:00 PM

Well, the grouping there is all for the thing.. if I lower the abdomen or hip, things go screwey. Not sure where I change the falloff zones though...the setup room? Or could it be I just need more geometry there?

Way too many people take way too many things way too seriously.


Gareee ( ) posted Tue, 09 December 2003 at 6:53 PM

has anyone else worked on a mini skirt? they must have run into the same problem...

Way too many people take way too many things way too seriously.


DominiqueB ( ) posted Tue, 09 December 2003 at 7:24 PM

How did you cut up the skirt? do you have a middle hip part going all the way down and two thighs?, if so you are likely to have splitting occur when you are bending thighs. I usually make only an abdomen and hip group and take care of the posing with 7 morphs: left thigh sideways, right thigh sideways, left and right bend forward, left and right bend backwards and a sitting morphs. That usually covers most posing situations.

Dominique Digital Cats Media


Gareee ( ) posted Tue, 09 December 2003 at 7:39 PM

I didn't create morphs at all for the dress.. it's conforming, so it's following the character's morphs (Neftoon Gal) Sounds like you actually create morphs specifically for the dress... is that the better way to go? The middle "point" facing down is part of the hip, so it doesn't stretch. when I had it as part of the thing groups, it stretched, and no longer looked normal.

Way too many people take way too many things way too seriously.


pokeydots ( ) posted Tue, 09 December 2003 at 7:55 PM

file_88212.jpg

Hey Gareee lmao I just posted a similar question at 3DCommune! look at my dress for Alexa! The same thing happened!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


DominiqueB ( ) posted Tue, 09 December 2003 at 8:18 PM

This kind of cutting of the groups will always give you problems on a skirt, there is no ideal way of conforming skirts but only workarounds. The morph way is IMHO the best way to go, it is a little bit more work for the modeller, and you need to adjust the morphs when you pose but you can get a smooth animation from standing up to sitting that way. I leave the abdomen part as standard conforming but the hip is driven by morphs.

Dominique Digital Cats Media


pokeydots ( ) posted Tue, 09 December 2003 at 8:25 PM

hmmm Not sure I know how to do that, have the abdomen and upper parts conform but not the hip. Thanks

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


DominiqueB ( ) posted Tue, 09 December 2003 at 9:03 PM

If you don't have thigh bones in your garment it won't try to conform to the ones of the figure, as simple as that.

Dominique Digital Cats Media


pokeydots ( ) posted Tue, 09 December 2003 at 9:18 PM

Oh ok I can do that! lol Thanks ;o)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


DominiqueB ( ) posted Tue, 09 December 2003 at 9:41 PM

You can also keep the thigh bones on the garment skeleton while having only the hip group, the skirt will pose rather well but you will not be able to sit her down, because both thigh's influence will raise the middle front of the skirt.

Dominique Digital Cats Media


pokeydots ( ) posted Tue, 09 December 2003 at 9:46 PM

Thanks DominiqueB :)

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Gareee ( ) posted Tue, 09 December 2003 at 10:10 PM

Ok, guess it's time to make some dress morphs. Now a good question.. can you export a poser character posed, so you can then use that for referencing the dress's morphs? I'm thinking I'll need side left, side right and then forwards and back for each leg. Now I know why you see so many long dresses and pants, where you make the legs invisible...

Way too many people take way too many things way too seriously.


pokeydots ( ) posted Tue, 09 December 2003 at 10:18 PM

Don't know Gary, but I'm gonna try exporting Alexa posed and see what happens! lol

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


markdc ( ) posted Tue, 09 December 2003 at 10:30 PM

Make the hip group narrow as it approached the bottom. If you own any other dresses or skirts for this model take a look at it's grouping. You can edit the joint params in the main window of Poser. Select Window > Joint Param. Make sure you have lButtock or lThigh group selected (depending on how you grouped it). Change the drop-down in the window to Bend. Select the scale dial back in the params window and increase the scale. It's hard to describe this without images so please take a look at the section on this in the Poser help file.


Gareee ( ) posted Tue, 09 December 2003 at 11:38 PM

ok, you can import a pose character out as a reference.. but modelling the change is a royal pain in the butt!

Way too many people take way too many things way too seriously.


pokeydots ( ) posted Tue, 09 December 2003 at 11:43 PM

lol Tell me about it! I am trying to get a sitting pose! Yikes! lol

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


pokeydots ( ) posted Tue, 09 December 2003 at 11:55 PM

Well Now I can't get the morph to load! it tells me the target geometries has the wrong number of Vertices? I'm using rhino, anyone have a clue about this? Thanks

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Gareee ( ) posted Wed, 10 December 2003 at 8:01 AM

you can't add or remove points when making your dress morph..

Way too many people take way too many things way too seriously.


EnglishBob ( ) posted Wed, 10 December 2003 at 8:08 AM

If you try morphing an already posed mesh, your deltas will work in the wrong direction when it gets un-posed. Say you have a skirt exported in the sitting position and you add Y translation to it - that will remain as Y translation back at the posable garment - in other words, 90 degrees out. You can make morphs this way, but you have to keep your 3D wits about you, and a lot of trial and error is going to be involved. Another approach for a skirt is to add a ghost body part or 'body handle'. In setup room terms, I think that would be a separate 'skirt' bone. Omit the thigh bones (or rename them so they don't conform) and you have a solution which doesn't require morphs; or not as many of them, anyway.


DominiqueB ( ) posted Wed, 10 December 2003 at 9:15 AM

You should plan your morphs early on in the modelling process. I don't know about other software but in LW I work in nurbs, basically a low poly cage that gets subdivided when modelling is finished. So all the morphs get done early on when I have maybe 40 polygons in the skirt area. Much easier to deal with than wrestling with 500. The beauty of it is that in LW you can add as much detailing as you want it gets transfered to all the morphs which are an integral part of the object file. When everything is finished subdivide the mesh ,freeze the object, cut out the body parts and start exporting the object and the morphs to obj.

Dominique Digital Cats Media


Gareee ( ) posted Wed, 10 December 2003 at 9:20 AM

Yeah, I froze the dress once I used booleans to create the collar and the bottom. I saved before, but have done so much work on it since then that I hate to roll back... live n learn...

Way too many people take way too many things way too seriously.


DominiqueB ( ) posted Wed, 10 December 2003 at 9:56 AM

Stay away from booleans as much as possible when you model. If you have a kept a previous version of your work before you froze, you could try a morph on the skirt section, freeze it load it in a background layer, and hiding everything else but the part you worked on in the foreground layer try a morph to background sometimes it works.

Dominique Digital Cats Media


Gareee ( ) posted Wed, 10 December 2003 at 12:07 PM

Yeah booleans are pretty sloppy, but how else can you do cut outs of the neckline, or arm holes, and make them look correct?

Way too many people take way too many things way too seriously.


pokeydots ( ) posted Wed, 10 December 2003 at 2:10 PM

Hmmm guess I will work on mine later and start with the original mesh, and do morphs as I work :) Back to the drawing board! lol

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


Gareee ( ) posted Wed, 10 December 2003 at 2:24 PM

I'm thinking similar things, but at least I have like 4 different versions of backwork.

Way too many people take way too many things way too seriously.


pokeydots ( ) posted Wed, 10 December 2003 at 2:30 PM

Glad you have more to work with than me! lol

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


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