Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Often I need a channel with a solid grey tone in the alpha channel. Using a procedural texture, I can set noise to nothing and get any colour I like in the colour channel, but the alpha is always 50% grey, and I may want 25% or 75%. How does one change the alpha output in such circumstances? I can do it by loading a 25% grey bitmap and copying it into the mask channel, but there must be a simpler way.