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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)



Subject: MOVER 4


kevin34 ( ) posted Thu, 08 January 2004 at 7:39 PM ยท edited Wed, 14 August 2024 at 10:33 PM

hI ALL AGAIN:) THANKS FOR YOU REPLIES TO MY LAST QUESTION WAS A GRWAT HELP GOT ANOTHER ONE FOR YOU! HAS ANYONE ALSO USED THE ADD-ON FOR VUE 4 CALLED MOVER 4 SO THEY CAN TRANSFER COMPLETE ANIMATIONS INTO VUE 4 ? IS IT ANY GOOD???? AND DOES IT WORK WELL???? CAN YOU DO AMY ANIMATION IN POSER AND TRANSFER IT INTO VUE 4 LANDSCAPES? THANKS AGAIN FOR YOUR TIME :) KEV.


Dale B ( ) posted Thu, 08 January 2004 at 10:10 PM

It works very well, and yes, it does transfer Poser animations into Vue4. About the only real caveat you have to keep in mind is that Vue does -not- have the kind of recursive file search that Poser does; it assumes that they pathnames in the PZ3 are accurate. If you don't keep an eye on where your textures wind up, you may import and find that some of the textures are missing. Mover is actually the primitive animation system that is native to Vue4. Mover 4 expands that system, adding features, and dealing with most of the interpolations needed to get Poser animation sequences into Vue. You can't do any tweaking of the animation -in- Vue; only set where the character begins the sequence. What you -can- do though, is create a walk cycle in Poser, and upon import into Vue tell it to repeat the cycle for the length of the animation. You can also flag it to either follow the ground plane, or the contours of the terrain. I've imported several dance sequences(BVH files I've gotten from the net, and blended in Poser) into Vue, and the -only- trouble I've had has been with full pirouettes around the body's Y axis. Mover4 expects the X,Y,and Z values to exist between -360 degrees and +360 degrees. In some BVH files, you will get a Yrot value the exceeds 360(and when this happens, both the Xrot and Zrot jump to some excessively odd values;). The result of this is that the figure will approach the point where the yrot value goes from - degrees through zero into positive degrees, and there will be a few frames where the figure will spin around very oddly on all three axes. This is due to the kind of interpolation and capture software that was originally used, not something wrong with Poser or Vue. Poser can handle the values; Mover 4 can not for some reason, so you have to manually edit the XYZ rotation values to keep them between -360 and +360. If you have Mover 4 and Vue 4.2, then you can do imports from Poser 5 as well. Dynamic hair is not supported at all, but sometimes you can get the dynamic cloth to import (E-on is working on a Mover 5 that fully supports P5). As for the best example of how well the Poser4 Vue4-Mover4 combo works, check out www.belino.net , the homesite of Phoul.


Marque ( ) posted Fri, 09 January 2004 at 12:12 AM

I have both and am impressed with what you can accomplish with them. Marque


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