Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
I kinda skipped over the fact that the background also changed... if you only want to affect the character(s) in the scene, then you can use the alpha channel of the .tif file to create either a mask or a selection for cut/paste and just add new layers with the character(s) only. Anyway, I pretty much do these steps on every image I create, but sometimes set the opacity differently for the duplicated layers, depending on the lighting and affect I'm looking for. You can also play with other blending modes (overlay, multiply, etc) for additional affects.
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Given the toolset of PSP, I see no reason currently to spend 6-8 times as much for Photo Shop (assuming I had it to spend in the first place ;).
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Great tutorial I have photoshop and I usually follow this same steps, only difference that I apply a gausian blur to softlight then duplicate the layer and change it to screen, then change the screen layer opacity lower than what the soft light is set and usually I do the sharpen part at the end before resizing. I will try this way. great results the skin looks more natural than the default poser render, thanks :)
I used to do the same thing (blurr, then copy and change to screen), but I kinda liked the idea of separating the blur and sharpen between the 2 layers as the operations seemed tied more closely with the blending modes used (sharpen only the 'screened' portion of the image, and only blur the 'soft lit' portion). The actual final-image difference between the two methods may be indistinguishable... It's hard to argue with the results you've been getting Dash ;). As for the opacity, more often than not, I set them both to 50%, but (depending on the lighting used and the affect I'm after) I'll set the screen layer higher or the soft light layer higher. BTW, I generally render to size, but if I'm going to resize it in the end, I may do another full-screen sharpen before resizing too. Thanks for the comments.
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Just got PSP 8 at the campus bookstore. It was cheaper to buy the full version than the upgrade from 7. Looks,er, interesting... The main feature to PS 7 was the Actions, and it seems like PSP8 has the same basic feature, different name. I've never figured out channels or masks but I'm going to work on those concepts because of this tutorial.
Attached Link: http://majesticartistry.com/tutorials/hazeeffect/hazet.html
nice tip spanki...I use PSP7 & 8..I also have a similar tutorial like this on my site...It does use a plugin thoThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
In response to some queries about this, I thought I'd share my 'no postwork, postwork' methods ;). What I mean by that is that I rarely do a lot of 'painting' on my images, aside from occasionally fixing up a knee/elbow/hip joint that went wild. I've had a similar mini-tut on my homepage for quite a while now and others have posted similar methods, so there's nothing new here, but I'm hoping that it will still useful to someone and/or inspire them to experiment and build on these simple steps. Images to follow...
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.