Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I did play around with that and no it doesnt all you get are the faces of your cube being exploded and the spots going in rather than out, BUT you still get the same shadow (and colour) problem.. I wouldnt mind betting all displacements are screwed but people just dont notice because the lighting isnt so obvious (surely there wouldnt be such a major problem). Barrie.
Negative displacement strength just gives you the effect the other way round: The displacement goes inwards, but is shaded as if it was going outwards. I discovered the problem when I tried to use displacement to add details to a lowres model: The details appear raised if you see them on the outline of the object (because the geometry is displaced correctly) but lowered if you see them frontally, because the shading is wrong. Stefan
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Stefan