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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: crumbling morph targets....what am i doing wrong??


Glen Wilson ( ) posted Sat, 24 January 2004 at 4:10 PM ยท edited Sat, 10 August 2024 at 7:07 AM

I am trying to earn how to create MT but they seem to crumble up when i activate them. I am using Poser5 and working on the Jude model. I am using Cinema 4d to create the morphs. This is what i am doing.... Export OBJ Unselecting universe. Clicking on body part. Importing into C4D. Scaling up by 1000. Altering a few polys. Scale back down by 1000. Save as obj. Back into Poser, clicking on appropriate body part. Importing Morph target and renaming. (no vertixes problems) But when i move morph dial, it all crumbles up!! Any suggestions?? Thank you.


steveshanks ( ) posted Sat, 24 January 2004 at 4:34 PM

The obj import export is reordering your model so it won't work.....instead set your import/export settings for 3ds and obj as 1000, then in poser export the part as a 3ds file......theres an issue here but we'll come back to that....import into C4d do the morphs and export as obj and that should work.....now the thing to watch is how you export, 1 make sure the figure is at zero, 2 if your exporting a whole figure to then morph various parts then check the last box (i think it says seperate groups or something similar i can't check as i'm in the middle of a long render) if your just exporting one part then ignore it........Steve PS the setting at 1000 just saves you scaling every time


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