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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
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Currently finalizing my latest project. Here are the specifics. This is a sword which has 4 figures with bones (Poserbones that is) and morphs, some other figures with just morphs, and a bunch of props that comprise the entire object. To assist users in constructing specific types of sword, I'd like to have a "composite" figure available; i.e.: a figure with all of these parts preassembled. The problem is parenting them causes the children to scale along with the parents (since propagatingScale is the only way to lengthen the figures AND their Poserbones) or they don't move with the parent when posing the Poserbones. For instance, Poserbones parented to the scabbard facilitate the addition of curvature to it. But an end-cap figure parented to it doesn't move at all, it just stays where it was placed as the curvature is added with the bones. How do I proceed? Thank you, Kuroyume
C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.
-- Bjarne Stroustrup
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