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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Grrrr Poser..that UNDO thing you DON'T


Queensoul ( ) posted Thu, 19 February 2004 at 2:04 PM · edited Sun, 17 November 2024 at 10:47 PM

Stupid stupid me..Am having a fit of extra n00bness. I just lost 5 hours of work! I totally forgot to save and made a mess, and wanted to go back just one step and lo and behold I don't have an "undo" in Poser! Am sure you guys must have discussed this a lot, but how do you deal with the obvious limitations in this department? In every other program I get a chance to choose how many undos I want, but obviously not poser. How have you been handling this undo thing that poser doesnt? grrrrrrr


xantor ( ) posted Thu, 19 February 2004 at 2:15 PM

Most 3d programs don`t have an undo because it could at times use a huge amount of memory to store the undo steps, with most things in poser it is easy to go back and redo the last thing that you did (apart from the setup room).


Ghostofmacbeth ( ) posted Thu, 19 February 2004 at 2:36 PM

Is it just me but I have an undo? I mean it doesn't always work but there is an undo .. I just see all kinds of people saying there is NO undo and there is. I am just wondering ...



RedHawk ( ) posted Thu, 19 February 2004 at 2:45 PM

P4 has an undo.....seems to always be grayed out, but it's there.....

<-insert words of wisdom here->


Mec4D ( ) posted Thu, 19 February 2004 at 2:51 PM

P5 too but only for one step.

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


diolma ( ) posted Thu, 19 February 2004 at 3:52 PM

Yup - just 1 undo step and then not always available (depends on what you did last). The way I work is: Start new scene (empty). Add bits'n'pieces for a while, move them around til approx right then Save in new directory as "/00a" From then on I NEVER do more than about 10 mins work without doing a save. If I'm happy with what I've achieved I save under a new name (eg 00b, 00c, ...) As soon as I get to a point where I think "Ok, I'm happy with that now, time to move on to the next bit", I save as "01a" and continue on as before. (I use the additional leading '0' just so that the files list correctly in the dialogues) I also save immediately before embarking on any experimental stuff, and NEVER overwrite that file. As soon as I have managed an effect/pose/expression/whatever that I like, I save it as a "next number" save. And so on.... It's not a perfect solution, but it works for me (with a few frustrations..) Basically, the rule comes down to "Save Early and Save Often" (like in voting). Once I'm happy with what I've got, I chuck all the redundant "incremental" saves into the rubbish bin Cheers, Diolma



diolma ( ) posted Thu, 19 February 2004 at 3:56 PM

oops - forgot about formatting in HTML posts - that "/00a" was supposed to read "(new-scene-directory)/00a"



maclean ( ) posted Thu, 19 February 2004 at 4:38 PM

'Most 3d programs don`t have an undo because it could at times use a huge amount of memory to store the undo steps' Let's get this right, folks. 3d max has an undo. It's default is 20 steps, but you can set it to anything you want. AFAIK, almost every 3d program EXCEPT poser has a multiple undo. Poser has a single undo, and it doesn't always work the way you think it will. F'rinstance, if you pose a figure then move the camera, poser will sometimes undo both. Other times it only undoes the camera movement. Best solution for TOTAL security. Save TWO copies of important scenes and alternate the saves between them, every 5 - 10 minutes, depending on how much your doing and how important it is. mac


xantor ( ) posted Thu, 19 February 2004 at 5:56 PM

Lightwave has no undo in the layout part at least.


herr67 ( ) posted Thu, 19 February 2004 at 9:37 PM

If I'm happy with what I've achieved I save under a new name (eg 00b, 00c, ...) I too do the same thing, but only the number and a new number every 20 to 30 min. MyPic1.pz3 MyPic2.pz3 MyPic3.pz3 Having used computers for many years this is one thing I learned, this is not just for Poser. Thank you Billy Gates for teaching me to save early and often!


kuroyume0161 ( ) posted Thu, 19 February 2004 at 10:33 PM

C4D has multiple undos with 2 paths of undo available. ;0P Maya has undos and so does 3DSMax. 3D programs don't have undos. Where do you get your info? Poser undo sucks. Not only is it one, but it undoes the stupidest things. Set a morph, move camera, undo morph now gone.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Marque ( ) posted Thu, 19 February 2004 at 11:19 PM

Actually I have used ctrl-z in poser to undo poses I have dialed, in p4 it will let you undo once. Marque


kuroyume0161 ( ) posted Thu, 19 February 2004 at 11:27 PM

I have too, just don't dial, move the camera, and then hit ctrl-z cause all it does is puts the camera back to where you were. ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


PheonixRising ( ) posted Thu, 19 February 2004 at 11:56 PM

Lightwave modeller has over a dozen undo steps. It is the "u" key. Z-Brush has over a dozen undo steps too. Even old Raydream Studio has multiple undos. Over the years I have just grown to accept that Poser really doesn't have undo. I don't think they know how to incorporate one with the current code without a rewrite.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



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catlin_mc ( ) posted Fri, 20 February 2004 at 5:40 AM

The undo thing was one of the questions they had in that Poser questionair. I said it would definately be a good idea to have more undos, 'cos I'm always forgeting to save before doing that experimentation bit. 8) Catlin


xantor ( ) posted Fri, 20 February 2004 at 11:19 AM

Ghostofmacbeth the undo in poser just seems to affect posing so that is why people say that there is no undo, it should be "there is no PROPER undo".


Roy G ( ) posted Fri, 20 February 2004 at 1:16 PM

One additional thing that I do, is use the pose dots a lot. You can reset a figure very quickly with those.


xantor ( ) posted Fri, 20 February 2004 at 1:31 PM

The pose dots are very good, the camera dots are handy too.


JohnRender ( ) posted Fri, 20 February 2004 at 3:18 PM

{Lightwave modeller has over a dozen undo steps.} Just a slight correction: Lightwave has a user-defined-number of steps. The best is about 64, but you can set it to 128 or 256 if you really want that many undos. Photoshop has a History pallette with user-defined number of steps. So, no, there is no excuse that "undo takes up memory". The user should be able to set the number of undos to work the best on their system: 64 to 128 levels for machines with a lot of memory, 8 levels for lower machines. Poser's lack of undo is simply another example of sloppy programming... and something that wasn't fixed in P5 (Can you imagine how powerful this feature would be if you could undo a MAT pose and restore the original textures?) Some workarounds: Pose a figure the way you like it. Before applying a new pose. Go to Edit, then Figure, then Memorize Figure. This will save the pose to memory. When a pose messes up your character, go back to Edit, then Figure, then Restore Figure. Or, if you're working with a number of objects in the scene, simply follow the above advice and save often. If your image is for "production", most definitely save often.


daverj ( ) posted Fri, 20 February 2004 at 4:01 PM

Just a slight correction: Lightwave has a user-defined-number of steps. <<< LW7 Modeler does. LW7 layout only has 1, though LW8 layout will have multiple.


xantor ( ) posted Fri, 20 February 2004 at 5:56 PM

I forgot layout does have an undo but, like the poser one, it doesn`t work with everything.


momodot ( ) posted Fri, 20 February 2004 at 6:57 PM

I have gotten used to using some work arounds... pose dots and camera dots ...alt-clicking to clear them as needed. "memorize" lights... memorize element and memorize figure allow me to "restore" each of those as needed... even magnets and other deformers. spawning morphs to preserve facial settings... in combination these let me use restore and the "dots" to recover many things I need... when I have to I save the whole .pz3 from time to time for security. not perfect but working is less nerve racking then it used to be before i "discovered" memorize/restore.



xantor ( ) posted Fri, 20 February 2004 at 9:26 PM

Queensoul how did you spend five hours making a scene and then doing one thing to mess it up?


Queensoul ( ) posted Sat, 21 February 2004 at 9:13 AM

human/n00b error. Forgot to save and conformed the wrong object, model completely distorted..etc, etc.... ;) Thank you friends for all your advice. I'll certainly approach poser with a more paranoid attitude.


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