Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 4:20 pm)
Most characters share the same actors (Posette based characters do not have buttocks or upNeck actors). This means that almost any pose will work on almost any character to some extent with respect to rotation channels. Some adjustment may be necessary due to the diffring proportions of diffrent characters. Morph data (such as facial expressions) can be included in pose files, and wether this will work with a particular character can depend on the base geometry file, and the channels in the particular cr2. MAT poses depend on the UV mapping of the base geometry.
Usually, in applying a pose from one character to a totally different one, the biggest snafu is with the hands. For example, I find most Posette poses (and there are lots available) work pretty well with V3 except that the hands get totally fouled. I therefore keep a little collection of basic V3 hands (downloadable from my home page should you be interested) for correcting the hands after applying a non-V3 pose. Why the hands should be such a problem area I don't really understand.
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