Mechanismo opened this issue on Feb 25, 2004 ยท 14 posts
Mechanismo posted Wed, 25 February 2004 at 1:16 PM
RHaseltine posted Wed, 25 February 2004 at 1:25 PM
Try turning off bump maps in Render>Render options. Are you still using Win 95/98/Me? If so get 2000/XP (and preferably another 256MB of RAM, or more).
Strixowl posted Wed, 25 February 2004 at 1:34 PM
I turned my resolution (not dpi)down and it helped allot. And yes more RAM & XP.
Mechanismo posted Wed, 25 February 2004 at 1:36 PM
ok cheers for the help :) im using a high resolution and win98se... !
SamTherapy posted Wed, 25 February 2004 at 2:29 PM
Poser and 98 are never really happy together. My Poser used to lock up a lot in 98. Avoid ME at all costs, it's a joke of an operating system. 2000, NT and XP are all good with Poser, although you may run into the notorious "Not enough memory to render at the current resolution" error. There's a fix for it on the CL website.
Coppula eam se non posit acceptera jocularum.
Mechanismo posted Wed, 25 February 2004 at 2:34 PM
well ive been working on a 100meg pz3 file which wouldn't render, I just changed the resolution and 'no bumps' and its actually rendered it!!! yayy cheers for the advice... :D
d-larsen posted Wed, 25 February 2004 at 3:35 PM
With an 80 GB hard drive you're best off using a drive partioning software and create a 10 GB second partition and move your swap file to that partition. If you can't do that invest a few more bucks into a second hard drive and use that for your swap file. Windows 98 and ME are notorious for not handling memory properly and "leaking" memory all over the place. XP and 2000 are better but 2000 has issues as well. There's a great tutorial at RDNA, (I'm sorry I don't remeber the thread but it wasn't that long ago), it was sent in for P5 but I used it last month when I started out on P4 and upgraded two weeks later to P5. It worked great. A bit involved and had to start all over but worked great when I moved from P4 to P5. Good Luck and I'll look for that thread and repost ASAP!
d-larsen posted Wed, 25 February 2004 at 3:39 PM
Attached Link: http://www.runtimedna.com/messages.ez?Form.ShowMessage=72272
Here it is!ynsaen posted Wed, 25 February 2004 at 6:35 PM
lol. D-larsen, I am glad it worked for you :)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
d-larsen posted Wed, 25 February 2004 at 7:52 PM
Yeah worked great and gave me a reason to upgrade to P5. Figured I desrved a treat after the wife through me out for spending to much time at the computer! Poetic justice, I think they call it!
Bobbie_Boucher posted Wed, 25 February 2004 at 11:35 PM
If you got a new computer, but kept Windows 98, you're only "half the way there." Get Windows XP, and a total of at least 512MB RAm, and things will be much better.
AntoniaTiger posted Thu, 26 February 2004 at 5:20 PM
I find that I can lock up the computer with a few complex objects, before I even start rendering. Memory seems to be the key, and Windows 98, I gather, isn't good at handling large amounts of memory. But later versions of Windows need more RAM for the OS. There's no easy answers.
VI_Knight posted Fri, 27 February 2004 at 3:31 PM
Windows 98 will only recognize up to 512MB of RAM. Anything over that and it will not start up. You will get an error.
RHaseltine posted Sat, 28 February 2004 at 9:28 AM
No, Win98 runs up to (I think) 1.5GB, and there may be a fix beyond that. However if you go over the .5GB you do need to add VCache settings to your startup file so that Windows doesn't end up using the whole of your RAM for caching directories (which is likely to happen if Poser goes looking for textures). This is discussed in a technote on the MS site. What you won't see, by my understanding, is significant improvement in the performance of a single application, though multi-tasking may improve. I certainly ran 98SE with 768MB RAM for several months.