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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Please, could someone help?


Kasheera ( ) posted Sat, 16 September 2000 at 6:49 PM · edited Mon, 23 December 2024 at 6:14 AM

I'm trying to learn how to render in Bryce but I'm confused by a few things. If someone would be so kind as to answer a few questions, I'd really appreciate it. Does the dpi that I render at determine how my scene will look on screen? I rendered at 72dpi using the standard choice and it doesn't look very good. It's not very sharp. My poser people's faces are like...a store manequin. I guess that's the best description. Very little detail. I can see the eyes and ears but that's about it. What causes that? Also, it takes a REALLY long time to render and I've used all the suggestions already posted to speed it up. Can I render a Bryce scene in another program to make it look better and do it more quickly? Thank you for taking the time to read this.


Roshigoth ( ) posted Sat, 16 September 2000 at 10:48 PM

I'm not entirely sure about the dpi bit, but I think that that only affects print quality. For sharper images, switch to a higher screen resolution, and render larger. If you posted an image of your poser person, it would probably be easier to explain the problem in that case. Third, Bryce renders slowly. That's just a fact of Bryce and other programs with raytracing renderers. If you've got volumetric materials, a lot of lights, and reflective or refractive materials, Bryce will take significantly longer to render (especially the volumetrics). More memory and a faster processor are among the best ways to speed up the render. Also, according to Brycetech, if you have a separate hard drive dedicated entirely to bryce, that speeds it up by about 10%. Unfortunately, Bryce can't export its primitives, only terrains, lattices, and imported objects. I believe Caligula posted some mesh primitives you could use to replace each of your primitives and then export. But then, what would you export to? Any program that renders better than Bryce (and there are few enough out there) will take just as long, if not longer. Besides, why not just build the scene in those programs? You can't export Bryce's materials, and most of the programs with good rendering engines have decent modelling capabilities that equal or surpass Bryce's, with the possible exception of Bryce's terrain editor. Just how slow are we talking here? And how complex is the scene? Ermm.. Just noticed how much I was rambling. I think I'll stop now. Hope I made sense, and something helps somewhat.. =) Rosh


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