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Subject: Challenge Entry Final - Wyvernbane's Armory


Jaymonjay ( ) posted Fri, 12 March 2004 at 2:07 PM · edited Mon, 05 August 2024 at 8:12 AM

file_102144.jpg

Has fun with this one. Good luck to everyone! Jay


bigbadelf ( ) posted Fri, 12 March 2004 at 3:06 PM

Great googa-mooga! Very nice. I especially like the wall texture. Make that yerself?


Jaymonjay ( ) posted Fri, 12 March 2004 at 3:09 PM

Thanks! The wall texture is a custom Bryce procedural, with a phototex applied for bump.


bigbadelf ( ) posted Fri, 12 March 2004 at 3:26 PM

Hmm. Is the bump texture responsible for the cracks between the stones?


Jaymonjay ( ) posted Fri, 12 March 2004 at 3:38 PM

Yes, it is.


bigbadelf ( ) posted Fri, 12 March 2004 at 3:52 PM

And you say it's from a photo - IOW, you didn't draw it yourself, right?


Aldaron ( ) posted Fri, 12 March 2004 at 4:42 PM

Very nice. I love the texture on the armor and shield. Sword and axes are a bit dull, blades should be shiny and oiled.


Damia ( ) posted Sat, 13 March 2004 at 12:40 AM

That is incredible! I love that kind of stuff anyway. You did a great job. That is a different texture for a helmet and shield, but I like it. Love the dragon emblems! :) ~Damia~

~Damia~ LeviathanPhotography


Jaymonjay ( ) posted Sat, 13 March 2004 at 1:13 AM

bigbadelf - the wall was actually the easiest part of creating this. First, I created a cube primitive and applied a Bryce preset texture (whichever texture loaded when I clicked the dot under 'diffuse'). A little fiddling in the DTE to get more or less the colour I wanted, then added a little bump. Once I had the colour and texture of the wall to my liking, I then added the wall crack texture I had created earlier in a secondary bump channel. It took a little while tweaking the frequency of the 'crack' texture so that it looked natural, but I am pretty pleased with the results. Aldaron - I have to agree with you about the axe, and am re-rendering this right now. The sword stays though. :) This is the first in a series I am doing to illustrate a book, and that sword plays a prominent role, tarnish and all. Damia - Thanks! When 'still life' was annouced for this month's challenge, this was the first thing to come to mind. Somehow rendering fruit and flowers just didn't appeal to me. ;)


pogmahone ( ) posted Sat, 13 March 2004 at 1:46 AM

Dons pedant's hat Getting down to the nitty gritty, I'm wondering about the decoration on the front of the shield and breastplate. If you think about it, the main design consideration for shields and breastplates would be a way of deflecting sword or spear thrusts, so that they skid off and the energy/force is dispersed harmlessly. Raised decorations would give a foothold (as 'twere) to the points of weapons, so the force of a blow might pierce the armour. My un-requested 0.02 cents' worth :o)


erosiaart ( ) posted Sat, 13 March 2004 at 2:00 AM

I like the texture of the box..that clothy thing...and the writing on it.. Have to agree with pomahone about the emblem bit... most of the emblems were painted on rather than 'stuck' on..


Damia ( ) posted Sat, 13 March 2004 at 12:51 PM

Mabye it's for show, not for use in a fight? Or, when an attacker's sword catches on the emblem, the attackee can then move the shield to the side, therefore disarming his attacker? Just making conversation. Plus, I really like the way it looks even if it wouldn't work in a real battle. :) And, Jaymonjay, I hear you on the flowers and fruit thing. While I love flowers, Ihave a passion for fantasy and horror. I would have done something else, but I just don't have the talent for it. Maybe some day. :) ~Damia~

~Damia~ LeviathanPhotography


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