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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

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Subject: re: Quick and Dirty Mech -- outcome


Tephladon ( ) posted Mon, 25 September 2000 at 2:43 PM · edited Fri, 26 July 2024 at 9:59 PM

file_134303.jpg

I like trying out new techniques as you may never know what tricks someone else has. I found the technique to be very efficient, even for those of us who don't use carrara/raydream. These are very quick models I have created using your technique. Very good. I have refined the steps a bit but that was just me incorporating my own techniques with yours. check it out!


BigSerge ( ) posted Mon, 25 September 2000 at 4:46 PM

who's technique is this Tephladon? those mechs look awsome. I wich i was better at spline modeling or is it totaly vertex? Love and Peace Serge


elgeneralisimo ( ) posted Mon, 25 September 2000 at 5:03 PM

Timberwolf and Maddog, very cool!


Tephladon ( ) posted Mon, 25 September 2000 at 5:35 PM

This from based on a previous posting/tutorial by elgeneralisimo called "Quick and Dirty Mech". He has good technique, Oh... there he is! I incorporated his technique and mind for a more efficient way of modeling. It is partly spline, partly vertex. The Madcat's elbow is lathed and the barrels on the vulture are lathed as well. You can learn alot from many of the people here. The madcat cockpit and the jiant shins are spline objects and the rest are based on primitives. Only before reading elgener's posting, I would never have thought about using splines in a mechanical model.


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