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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Request


Merlin ( ) posted Sun, 11 April 2004 at 11:20 AM ยท edited Sat, 16 November 2024 at 9:15 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=646894&Start=1&Artist=Merlin&ByArtist=Yes

I just uploaded my 100th image in the galleries here. I hope such a post is not against the rules... i'd like to have some insights about this image, or even about others in my gallery. I've been using Poser since 1999, been member here since the beginning. I didn't start posting before 2003, because i didn't think my feeble attempts were worth it. And now, it's already 100 images i've decided to share on this site, with some wonderful people giving me encouragements. Just to let you know, i do not use postwork, on purpose. I try to work on the images inside Poser, making details fit in it. For some images, i use Vue d'Esprit, and then compose a Poser/Vue mixture. But mainly, i try to do some texture adaptation, character and pose work, lighting... and do native poser render, limiting postwork to obvious defaults. Ok, here i am. I don't really post in the forums, but i have read them a lot, especially during the first years. What people here have taught me is what allowed me to progress. And that i still need to progress more, and this site is one of the places which can help me to do so. Merlin


genny ( ) posted Sun, 11 April 2004 at 11:33 AM

Congradulations on your 100th! Now that's quit an accomplishment! I checked out your picture and it looks really great, did you render that one in Vue? I can never get my pictures to look that good...no matter what program I use. LOL!


Merlin ( ) posted Sun, 11 April 2004 at 4:03 PM

Nope, that isn't Vue, it is native Poser render... Thanks for your nice words ;)


unzipped ( ) posted Mon, 12 April 2004 at 4:42 PM

My favorite part of that image is the Q shaped shadow on the wall. Very effective. Good lighting too. The one thing I'd say, and honestly I struggle with this myself quite a bit, is that your figure's skin looks a little flat/homogenous. Try upping the strength of your bump map maybe? Or give the skin a bit of a highlight using a dark grey tone? I have the same problem myself and I'm messing around with these things too, so maybe I'm just more tuned into that than I should be. Anyway, keep rendering, you're only half way to 200!


Merlin ( ) posted Tue, 13 April 2004 at 12:39 PM

i didn't really think of bump maps since i was trying to obtain a kind of cartoonish effect more than a very realistic one. But you're right, i don't think of bump maps often enough :) Thanks for your encouragement. (wipes forehead... 100 more to go ? yikes ! )


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