Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I have wondered this, too. I accept that V3 and M3 are somewhat different, but V3 and S3P? The templates supplied with both are identical. Not very hi res, granted, but identical nevertheless.
Coppula eam se non posit acceptera jocularum.
Hey thanks,Sam,Jackson,and Dale. Not having any textures that were made just for SP,I didn't have anything to compare against. Now that I know what to look for,I do see the nipple does look a tiny bit off-centered. Nothing major,but as I use SP instead of V3,I might as well get the plugin. Thanks again,SWAMP
I take that back....not going to bother with the plugin. The texture I was looking at was one I was screwing around with in BodyPaint (that I really messed up). I started checking my regular Vic3 tex's and the one's I converted from Vic2 tex's....and can not see any faults. I compaired Vic3 and SP side by side with the same texture(s),and still can't see any different. Whatever the different may be is so slight I really can't see it. Thanks once again for your help.. SWAMP
The outer ends of the eybrows showed the biggest shift when I overlaid templates made in UVMapper and toggled the top layer on and off. There was a bit of movement at the nipples, too, but it was slight. That's just watching the mesh lines shift, however, things may look different if the mesh itself shifts non-uniformly between the figures.
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I just noticed that Daz has a SP plugin for their texture converter...how come? I thought the mapping for V3 and SP were the same. I use SP with Vic3 textures,but I take the render right into Photoshop or Painter and never examined it that close. Where do they differ? SWAMP