Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
OBJ is a text format, so there's different ways to represent a mesh which can add up to a big change in file size, although the actual model is unchanged. As well as normals/no normals, some applications change the precision of the coordinates (add more digits after the decimal point, or take some off); there can be format differences such as changing the number of spaces between columns; and lots of other things too...
Omitting normals should make a file load faster, but I haven't done a comparison to check. Technically, Poser uses winding order to infer the normals. When the OBJ contains a polygon using certain vertices, these are specified in a particular order. If they go anti-clockwise around the polygon, then it will be facing you.
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I was mucking around in ZBrush (v2 is great BTW!) and exported a fairly high res mesh - 12.8 MB (13,508,496 bytes) Vertex Count 131584. I imported it into Poser(PPP & P5 same file size) and then exported it again(all export options unchecked) and the file size for this obj was 20.3 MB (21,303,647 bytes). The same original ZBrush OBJ imported/exported from UVmapper was 14.9 MB (15,674,887 bytes). I have noticed greater differences in higher res meshes - a 38mb Zbrush mesh being 50mb exported from Poser! So why the differing file sizes? I have modelled some meshes that I will eventually bone etc, for use in poser, Is there a good tutorial anywhere for optimising the mesh? Obviously I want to keep the file sizes as low as possible!