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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Poser 5 Cloth Room (yes again:)


regaltwo ( ) posted Tue, 04 May 2004 at 12:38 PM ยท edited Sat, 11 January 2025 at 1:59 PM

I'm working on doing some animation using V3, and I've applied a lot of morphs (basically making her fatter). The problem is that the dynamic clothes I have now inersect with the figure. I know that there's a way of doing it anyway, but I don't know what it is. Trying to resize the figure in the 1st frame (as suggested at Poserfashion) just causes both the figure and the clothes both to resize. Help!


diolma ( ) posted Tue, 04 May 2004 at 4:34 PM

regaltwo: Try the following (I hope you have a beefy PC): - Load the standard V3, and "zero" her. - Skip to approx frame 15-20 and apply the morphs. - Back to frame 1 and and load the clothing. If the clothing is already parented to the figure, re-parent it to "Universe" (it depends..sometimes that works, sometimes it doesn't). - Enter cloth room. Apply normal clothifying stuff. Run the simulation. The clothing should stretch to fit the morphs. You may have to play around with the "constrained" groups. In general, these should be disabled where possible (but sometime that's not possible - thin straps tend to stretch too much. Again, it depends). - Once the simulation is finished (and you are happy with the result), pick a good frame and save the clothing as a (single frame) .obj file (keep the groups, untick "weld".) - Exit and re-start Poser (just to free up memory). - Reload your morphed V3, import your clothing (untick ALL options) and it should fit. If you kept the groups when you exported, any materials should still be attached (but you will have to re-apply any Poser-specific stuff, such as transparency). - There's a choice here. If you are not happy with using text editors to mess around with groups, then re-enter the cloth room, re-clothify, and set up any constrained/rigid etc. groups using the grouping tool and exit the cloth room. - Regardless, save the clothing in the Props Library (under a NEW name).. - If you ARE happy with using text editor for messing with groups, then don't bother with setting the constrained groups etc, just open up the original pp2 file, go down to the bottom of the file, and copy all the "constrained" etc. stuff into the clipboard. Then open up the new file and paste over the equivalent area (just be sure that the curly braces still match properly). Hope that helps:-) Cheers, Diolma



Little_Dragon ( ) posted Tue, 04 May 2004 at 4:36 PM

Put the clothes on the figure; don't pose or animate her. Set the figure's fat morphs to zero at frame 1. Set the morphs to full-strength at frame 30. Run the cloth-sim. The character should expand, stretching the clothes with her. Now, at frame 30, spawn new morphs for each clothing item and resave them to the Library. You can use these fitting morphs on the clothing in your animations.



regaltwo ( ) posted Tue, 04 May 2004 at 8:23 PM

Cool! Thanks guys!


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