Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 7:00 am)
I think this is basically what we've been calling fake HDRI. I use this in images where there are reflective surfaces, and the camera angle is such that the sphere (the big one you map the image onto) doesn't show. It makes for more realistic reflections. You didn't mention turning off "cast shadows" for the big sphere in the materials editor, but I do that, too. The light passes through the sphere then without casting shadows inside. And once you put the camera inside the sphere, it is hollow, no need to boolean.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
"The light passes through the sphere then without casting shadows inside." I meant casting the outer sphere's own shadow inside itself.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Hey, coming up with something on your own is part of the fun of Bryce! Don't feel bad about it. I invented a lot of things in Bryce before I found this Forum and realized that most of what I was "inventing" was already well known. But that didn't negate the fun of discovery that I experienced! John
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
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