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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: What's the biggest number of P4 figures used in one render?


gagnonrich ( ) posted Sat, 15 May 2004 at 5:57 PM · edited Sun, 05 January 2025 at 5:33 PM

What's the largest number of P4 figures that have been used in a single render without choking the computer? I'm just curious how many one can get away with before it eats up all the system resources. Flak combined a series of renders for Siege, so his cast of thousands doesn't quite apply for the question.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


pakled ( ) posted Sat, 15 May 2004 at 6:26 PM

Hmm..dang..I was gonna mention seige.. the pic that wouldn't leave the top 20..;) Ya got me, I've done a pic with about 7, but I'm sure there's been more..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


gagnonrich ( ) posted Sat, 15 May 2004 at 6:34 PM

That's why I figured I'd mention Siege--although one should never say never, it's unlikely that anybody will try to top Siege for sheer quantity of Poser figures. I'm trying to find out what the limit is with P4 figures from a resource standpoint. Were your seven figurs clothed? I know that putting a clothed V3 and MilGirl in one image chokes my 800MHz laptop.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


SamTherapy ( ) posted Sat, 15 May 2004 at 6:35 PM

Flak's pic - wonderful as it is - wouldn't qualify anyhow, since it was done in Bryce.

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EdW ( ) posted Sat, 15 May 2004 at 7:22 PM

My biggest one was a 55 second animation (640x480) using 28 figures in various stages of dress or undress :) in a full scene setup rendered in C4D. Ed


nerd ( ) posted Sat, 15 May 2004 at 7:52 PM
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Attached Link: http://www.nerd3d.com/Store/ClothPack1/Sample3.htm

6 V3's with dynamic clothes all in one shot. It took about 10 minutes to render at 1000x1000. P4/2.0 512 RDRAM Nerd


Replicant ( ) posted Sat, 15 May 2004 at 10:08 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=632370&Start=1&Artist=Replicant&ByArtist=Yes

Eleven figures but I had to render the V3 separately in this one. The number of characters you can render depends on the number of texture maps used as well as the complexity of the figures. I managed to squeeze in 9 Mike2s and a Freak because they all used the same body textures. Another in my gallery, 'Numbers' has 3 Vicky3 and 3 Vicky2. I find that if the pz3 gets above about 450Mb my machine chokes.

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Anthony Appleyard ( ) posted Sun, 16 May 2004 at 1:23 AM

I have had up to around 50 characters in a scene, but many of the characters were items of scuba gear or Sea Patrol riotsquad gear or guns or vehicles. E.g. the latest version of my scuba diver model is at least 7 characters: man, regulator & hoses, stab-jacket, fin, fin, weight belt, wetsuit hood (conforming garment), and his cylinder is a prop.


Little_Dragon ( ) posted Sun, 16 May 2004 at 4:27 AM

Fifteen ultra-low-res figures, a couple of years ago on my old system (Pentium3-800MHz, 128MB RAM, Win98).

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My current system could easily handle four or five times that number.



Argon18 ( ) posted Sun, 16 May 2004 at 5:07 AM

I've gotten 11 of V3 with all the props and hair in 1 pic, but it does seem to depend on the type of figure since I can get 20 or more of Voluptuous Vicky with no prob and only 2 of Micheal 3. I think it might have something to do with the amount injections also since M3 needs more than V3 and V2 doesn't need a lot.


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wolf359 ( ) posted Sun, 16 May 2004 at 8:56 AM

Attached Link: http://66.70.166.29/motions/troop73.mpg

Poser is jsut not good for crowd scenes its too bad it does not have "instancing" like C4D where you can duplicate figures visually without duplication the actual geometry here is the poser stickman animated inthe propack and instanced over 60 times in cinema4DXL BTW didnt the mighty Okham have a py script that acheived this??



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geoegress ( ) posted Sun, 16 May 2004 at 11:52 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=262749

Just 12- mixed my little 633 pentium cryed mercy on it- lol


pakled ( ) posted Sun, 16 May 2004 at 12:07 PM

oh..well, if you're gonna fault me for Bryce..my limit's been 3..;) Running a 1.7ghz AMD.. and I almost always clothe people (finding stuff that fits..now that's the challenge..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Jim Burton ( ) posted Mon, 17 May 2004 at 2:07 PM

file_109468.jpg

Just 256. They are real (real-low-poly, too) Poser figures!


gagnonrich ( ) posted Tue, 18 May 2004 at 7:02 AM

Wow! How did you bring that many figures in because I can't imagine that you added 256 figures? I'll assume the lingerie is a texture instead of a separate figure. I wonder how many P4 clothed females can be used?

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


Anthony Appleyard ( ) posted Tue, 18 May 2004 at 10:00 AM

One way would be: Make one girl and texture her and save her to library. Load her to stage 15 times to make rank of 16. Parent the new 15 to the original girl to make one tree of parenthood. Save it to library. Load the result to stage 15 times. Then select one girl and move her to produce the effect in the image.


Jim Burton ( ) posted Tue, 18 May 2004 at 6:49 PM

file_109469.jpg

That is more or less how I did it, started with 16, parented to one so I could move them as a group, added that to iteself to get 32, saved that and merged it into itself to get 64, thus to 128 and 256, The 512 one wouldn't fly, too many, Gee! The figure has painted on lingerie, the hair and shoes are real mesh though, but all included with the figure, the hair is actually pretty nice. She isn't that bad for under 4000 polygons, about 1/18 of a naked V3's count!


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