Cyhiraeth opened this issue on Jun 03, 2004 ยท 6 posts
Cyhiraeth posted Thu, 03 June 2004 at 6:01 PM
I must apologize to anyone who downloaded my Kspacesuit for K2. The CR2 file points to Geometries:Quick Conform, and it should actually point to Geometries:Ladylittlefox (which is where I said that the .obj file should go. So, to make a long story short, you will have to go into a text editor, open up the CR2, change the instances that say "Geometries:Quick Conform" to "Geometries:Ladylittlefox" or, quite frankly, to any folder you want to put the .obj file into, and save. Sorry 'bout that little detail, but I'm pretty new to all this ;-)
xantor posted Thu, 03 June 2004 at 7:14 PM
I did something similar before when making a figure, fortunately I sent it to someone who knew how to fix it.
d-larsen posted Thu, 03 June 2004 at 7:55 PM
No problem Cyh, my last product took three zip corrections because I forgot half the rsr's files and nested folders while supposedly being P4/PP compatible. If it hadn't been for Bluebeard's kindness to drop me a PM, I wouldn't have caught it before being buried in PM's and emails. Defacation makes contact with the rotary oscillator all the time! Take care!
lhiannan posted Thu, 03 June 2004 at 9:28 PM
Koshus Aranini, cool stuff :D
Oh, the blaster from my pic isn't included. I built it with ynsaen's free magic fx from RDNA for BlackerMagic and a bracer I had laying around in an armor folder.
Cyhiraeth posted Thu, 03 June 2004 at 11:09 PM
Thanks, d-larsen, I was so nervous about actually submitting something more complex than a prop, that I forgot half the things I was supposed to include. ;-)
Here is an early render I did before I made the texture for it. I may put the shoulder balls in free stuff also, I just have to find them 8-
I found the "alien" here in free stuff. Hmmm, a blaster.....
d-larsen posted Thu, 03 June 2004 at 11:17 PM
Looks great! I really love the design of the helmet. Great job, keep it up!