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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 11:56 pm)



Subject: Animation question


SVicious ( ) posted Sat, 05 June 2004 at 5:50 PM · edited Tue, 14 January 2025 at 5:17 PM

I like to make a animation to where the camera circles the character, so its like you are looking at the figure as it rotates. (ex. a balerinea globe) How can I do that?


ockham ( ) posted Sat, 05 June 2004 at 6:01 PM

Using the main camera: Go to frame 1. Set the camera to whatever starting point you want. Go to the last frame. Set the "yOrbit" parameter of the main camera to Starting Value + 360. (If it was zero to begin with, you might need to use 359 as the end point, to be sure you get actual motion; I think Poser might treat 360 as just still 0.)

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Little_Dragon ( ) posted Sat, 05 June 2004 at 6:30 PM

No, a value of 360 works.

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The Point At command works well with cameras, also, if you're using an eccentric orbit.



numanoid ( ) posted Sun, 06 June 2004 at 6:29 PM

Please note. If you wanted to repeat the camera roration, then do not copy and paste the camera motion (0-360 and 0-360), but type in 720 degrees at the end frame (0-720). If you copy and paste Poser tries to jump from 360 to zero in reverse, instead of moving to 361.


SVicious ( ) posted Sun, 06 June 2004 at 7:37 PM

whats a good frame rate, and how many frames should I use for the smooth animation?


numanoid ( ) posted Sun, 06 June 2004 at 8:26 PM

15 is the minimum I think. Depends what you are going to be doing with the final animation. I do mine at 25 FPS because they are intended for PAL television systems. If it is for NTSC television systems then 30 FPS. For the web 15 should be OK, but I have never done it that low, so I can't be sure. At fifteen frames a second I would guess about 45 frames should look OK for a full revolution, but do a test render in cartoon mode or something and see what the movement looks like.


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