Forum: Poser - OFFICIAL


Subject: Glowing Question.... again

Skidlicious opened this issue on Jun 11, 2004 ยท 7 posts


Skidlicious posted Fri, 11 June 2004 at 3:53 AM

K I am looking ofr suggestions on how to make a realistic glowing cherry on this charming fellow's cigar. Ambient lighting doesn't cut it. Realisticly you wouldn't see any red on the part that is in the light just in the dark. Is it possible to accomplish this without doctoring the texture. Perhaps a seperate element with some transparency map? E V S

d-larsen posted Fri, 11 June 2004 at 9:38 AM

Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=694

If you are using P5, use the Blender Node trick in my tutorial and create a transmap of the area on the cigar texture for the enber. Use the method listed in the tutorial for the Lips transmap and select the bright red color you want for the ember

Nance posted Fri, 11 June 2004 at 1:53 PM

Looks like youre P5, but had an idea so heres a quick clunky shot in P4.

To get it to only glow on the unlit side, I used the compliment of the Ambient color as the Highlight color on the cylinder representing the coal, which is revealed through the holes in a pair of concentric transmapped cylinders representing the ash. Added a semi-transparent sphere for a glow at the end.


lesbentley posted Fri, 11 June 2004 at 3:14 PM

Here is a quick attempt at a fag ash glow in Poser 4.

I used two Poser cylinders. Cylinder 1 is the cigaretet, with a texture map and transparency map applied.

Cylinder 2 has its Abbient Color set to red (red:203, green:41, blue:0), and the other colours set to black, it has a texture map graded from dark grey to white, it sits inside the tip of cylinder 1. It has been rotated so that its light side is away from the light and its dark side towards the light.

To be continued...


lesbentley posted Fri, 11 June 2004 at 3:27 PM

...Continued from post #4:

FagAsh.jpg

Here is the texture map I used for the fag. Undoubtedly somone more skilled in paint programs culd do a much better job, but this is just a quick demo.


lesbentley posted Fri, 11 June 2004 at 3:32 PM

...Continued from post #4:

FagAsh TR.jpg

Here is the transparency map I used for the fag. Transparency Min and Max wer set to 100% in the prop.


lesbentley posted Fri, 11 June 2004 at 3:39 PM

...And here is the texture map I used on cylinder 2, the "glow object". FagGlow.jpg