Skidlicious opened this issue on Jun 11, 2004 ยท 7 posts
Skidlicious posted Fri, 11 June 2004 at 3:53 AM
d-larsen posted Fri, 11 June 2004 at 9:38 AM
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=694
If you are using P5, use the Blender Node trick in my tutorial and create a transmap of the area on the cigar texture for the enber. Use the method listed in the tutorial for the Lips transmap and select the bright red color you want for the emberNance posted Fri, 11 June 2004 at 1:53 PM
To get it to only glow on the unlit side, I used the compliment of the Ambient color as the Highlight color on the cylinder representing the coal, which is revealed through the holes in a pair of concentric transmapped cylinders representing the ash. Added a semi-transparent sphere for a glow at the end.
lesbentley posted Fri, 11 June 2004 at 3:14 PM
I used two Poser cylinders. Cylinder 1 is the cigaretet, with a texture map and transparency map applied.
Cylinder 2 has its Abbient Color set to red (red:203, green:41, blue:0), and the other colours set to black, it has a texture map graded from dark grey to white, it sits inside the tip of cylinder 1. It has been rotated so that its light side is away from the light and its dark side towards the light.
To be continued...
lesbentley posted Fri, 11 June 2004 at 3:27 PM
FagAsh.jpg
Here is the texture map I used for the fag. Undoubtedly somone more skilled in paint programs culd do a much better job, but this is just a quick demo.
lesbentley posted Fri, 11 June 2004 at 3:32 PM
FagAsh TR.jpg
Here is the transparency map I used for the fag. Transparency Min and Max wer set to 100% in the prop.
lesbentley posted Fri, 11 June 2004 at 3:39 PM