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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Yeah, you can turn bending off for that body part. It looks like you already locked it, and the translation dials are not hidden. You know about using zip files with Windows customers - they can't use binhex encoding or OS-9-style resource forks. I reformatted the text file in the link: actor leftEye { name GetStringRes(1024,101) on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent head:2 channels { groups { groupNode Transform { parmNode scale parmNode xScale parmNode yScale parmNode zScale parmNode xtran parmNode ytran parmNode ztran } } scale scale { keys { k 0 1 } } scaleX xScale { keys { k 0 1.02 } } scaleY yScale { keys { k 0 1.02 } } scaleZ zScale { keys { k 0 1 } translateX xtran { name GetStringRes(1028,12) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 -0.000232501 } interpStyleLocked 0 } translateY ytran { name GetStringRes(1028,13) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.000581253 } interpStyleLocked 0 } translateZ ztran { name GetStringRes(1028,14) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.00127876 } interpStyleLocked 0 } } endPoint 0.012 0.677 0.031 origin 0.012 0.677 0.025 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 1 backfaceCull 0 visibleInReflections 1 visibleInRender 1 displacementBounds 0 shadingRate 0.2 smoothPolys 1 }
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Hi folks.I think I'm finally in the right forum! My question is this-I've created a character for V3 w/ morphs done in Zbrush that require the eyes to be scaled and repositioned.- So how do I include this info in the INJ pose file? I've tried-but somethings not right-also can the "lock actor" info be included? Thanks!