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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Clothified Sheet - pull it without tearing it


Capt_Nemo ( ) posted Mon, 21 June 2004 at 9:28 AM · edited Tue, 28 January 2025 at 1:03 AM

I'm trying to do a scene where a person rolls over in bed and pulls the sheet off of the other person in the bed. I'm using the primitive hi-def square as a sheet and clothifying it. The square clothifies as a bed sheet just fine. PROBLEMS: (1) toes, fingers and occasionally knees stick through the clothified square, (2) how can I get the turning character to grab the sheet? (3) her hand goes through the sheet at one point tearing through it.

Any ideas? 'preciate any help.

Captain Nemo


svdl ( ) posted Mon, 21 June 2004 at 8:37 PM
  1. and 3. can be solved by checking "Object vertex against cloth polygon" and "Object polygon against cloth polygon" options in the Simulation settings dialog. 2. is more difficult. The best way is marking one single vertex as "Choreographed", it should be a vertex that must be grabbed by his hand. Create a primitive, position it close to the choreographed vertex on frame 0 (above the sheet), parent the sheet to the primitive (I suggest a simple sphere), and animate the sphere to go the hand of the rolling person - should be after 10 frames or so. THen let the primitive follow the hand exactly: the sheet should be dragged nicely! Tough job, you'll probably have to do some tries before you get it, but this is the way I managed some pretty neat dynamic cloth tricks. Oh, and don't forget to make the primitive invisible before rendering :) Hope this helps, Steven.

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Capt_Nemo ( ) posted Mon, 21 June 2004 at 11:33 PM

Thanks for the suggestion on 2. I'll try it this weekend. As for your suggestion on 1 and 3 - I've checked those boxes and the sheet still tears. I'm going to try to make some of the M3 and V3 parts invisible and see if that helps. TRACY


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