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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Combining Walk Poses, Walk Paths, and Characters


cedarwolf ( ) posted Mon, 21 June 2004 at 9:30 PM ยท edited Tue, 14 January 2025 at 10:31 PM

Can anyone please tell me how to combine the wonderful walking poses by mervpaine that are in freestuff with the pose path and a character? I've been beating my head on the desk since the first one came out a few days ago trying to figure out how to get a V2 character to use that walk pose yet follow a walk path I want her to follow. Please, be kind and gentle, the instructions need to be idiot friendly.


Little_Dragon ( ) posted Tue, 22 June 2004 at 3:13 PM

They won't work with Walk Designer, as is. The WD makes use of short, looping animations we animators call "walk cycles". Ideally, no more than 30 frames, representing a single stride. When the WD generates an animation, it moves a character along the spline path at a calculated rate while repeating the walk cycle as many times as necessary. Walk Designer can blend multiple walk styles into a single cycle, so you can configure it, for instance, to use 60% sexy walk, 30% power walk, 10% sneak if you feel like a little variety. mervpaine's animations are hundreds of frames in length, so they aren't suitable for Walk Designer. If you could trim the animation down to just a single stride from the sequence, manually adjusting the keyframes so that it loops well, and retime it (if necessary) to 30 frames, then it could be added to the pose library's Walk Designer folder and accessed as a blend style from the WD control panel. Other animation elements from mervpaine's sequences, such as the character touching her hair or waving to a crowd, wouldn't be ideal for Walk Designer itself, although you could add them manually at key points after Walk Designer creates the walk animation.



cedarwolf ( ) posted Tue, 22 June 2004 at 4:24 PM

Wow! Thanks for the response, Little Dragon. It's too bad that I can't use those, they'd look really great. I guess I could make them a straight line across a staged background and have much of the effect... Again, thanks for the info. It's just not in the Poser manual.


Little_Dragon ( ) posted Tue, 22 June 2004 at 6:27 PM

I don't think the original developers of Poser expected us to start tinkering "under the hood" with the Walk Designer and create our own walk cycles. But you're right; it would make a useful addition to the manual. Mind you, the subject of animation in Poser would require a full-length manual all its own, were it to cover all elements adequately. And I didn't mean to discourage you. mervpaine's poses can be made to work in the WD, with some effort. After you've mastered Poser's animation graph, you'll be able to edit the animations just as I suggested.



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