Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)
Visit the Carrara Gallery here.
I think this is a great start. My first instinct is to say, just do more of what you're doing. And I'm sure others will have better suggestions, but I can offer this:
I think that once you add a road the scene will come together a lot more, because the buildings will not be so completely separate. And you can consider tying the buildings together with other elements: a sign that spans two buildings, or a single porch across a pair of them. Add a shared railing to the porch, maybe. These things would give the sense that the street was built up in phases.
Also, this doesn't really apply to your question, but in real life the interior of each building would be almost completely dark when seen from the outside, and there would be much more stuff reflected in the windows. Try turning off the light-through-transparency rendering option to see how that looks. Or maybe make the windows much darker and more opaque to fake it.
Finally, the viewpoint is a little higher than eye-level, so it feels a bit like the 7/8 scale buildings at Disney World. If you lower the camera a bit it may feel a bit more real.
Message edited on: 06/27/2004 12:42
I think that looks pretty good. One thing about those towns: they sometimes elevated the structures on posts and beams to get above the mud and flash floods. So if you did that, you would not only have the shadow of the elevated building, but you would also have heaps of dirt and garbage around the posts. Tumbleweeds, small plants, you name it. Uneven levels of dirt and dust.
Attached Link: http://www.emll.net
Try to use AnythingGrooves for the ground. That could help since it would create a more terrain like feeling and the houses would not look so separated. Although it will effect rendering time.Marcus Lutz
Weblaboratory
emell.eu
One problem I think you're going to face is the fact that you're using an atmospheric tool that can make some things reallly challenging. For instance, I'm going to guess the ground we're seeing in your image is the ground plane generated by the atmosphere tool. This may reduce your control. You can add another infinite plane to the scene to do more stuff and lower the ground plane in the atmosphere control. Turning off the light through transparency will darken the inside of your buildings but again, I suspect your insides are too light because of the atmosphere. While the atmosphere you're using does have great aspects to it, the side effects are aggravating. You might try using no atmosphere and using a backdrop image for your skies and such. So far, the model and textures look great. I think you're on a great track! -Kix
-Kix
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.