Sat, Feb 1, 4:57 AM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Smooth camera animation... How?


EdW ( ) posted Mon, 05 July 2004 at 8:05 PM · edited Sat, 27 July 2024 at 8:41 PM

The title says it all... How do you get the camera to smooth out in an animation so it isn't jerky... I have the flicker reduction button checked... Do I need to create a path for the camera or what? I'm using Vue4.2 with Mover4. This is the first animation I've tried with it... The animation is simply a V2 and Steph Poser figures walking along a beach.

Ed

Message edited on: 07/05/2004 20:05


wabe ( ) posted Tue, 06 July 2004 at 2:01 PM

Is there any chance to see what you mean exactly with "jerky"? And have you tried the tutorials in the manuals as a start? Maybe that can help to understand. AND, size matters. Try something with big scaled objects first. AND, at the moment you mix Poser animations with Vue. Maybe it is a good idea for understanding the principles to stay with Vue only for the beginning. And only add other programs features later.

One day your ship comes in - but you're at the airport.


nanotyrannus ( ) posted Tue, 06 July 2004 at 2:18 PM

I've had the same problem before as well, during the animation the objects (in my case they were regular objects not poser objects) seemed to jerk along the path, regardless of how many transition points or the complexity of the path. One explanation I had heard on this from some other postings was that it has to do with the way Vue combines the individual frames and that the only way to get rid of it is to actually render out the individual frames and then use another software to combine them into the animation. I'm not sure if this is really true or not since the animations on Vue's website don't seem to exhibit this "flicker/jerk" effect but maybe someone with more animation experience can point the way to how to fix this.


wabe ( ) posted Tue, 06 July 2004 at 2:38 PM

I really would love to see what you mean. Maybe you send me a little sequence via email? If you want to i can give you my email address via IM. But one basic. An animation becomes smoother the less keyframes you use. Like splines you draw. Let the program do what it can best - connect points smoothly. So as little as ever possible is a must. Only when there is a need for changing speed or direction drastically you should have a keyframe!

One day your ship comes in - but you're at the airport.


wabe ( ) posted Tue, 06 July 2004 at 2:53 PM · edited Tue, 06 July 2004 at 2:55 PM

Oh and flickering.

Flickering is an effect that has the reason in facets or texture details that become (through a specific perspective) smaller than one pixel (line). So the program does not really know what to do with them. Draw the pixels or not? Which means, sometimes they are drawn, sometimes not - flickering.

To avoid that needs a lot of experience. Too fine textures are a no no there, scaling matters of course - the bigger the polygons are the less this effect can happen.

As i said, a lot of experience about what textures and what sizes are possible and good.

Message edited on: 07/06/2004 14:55

One day your ship comes in - but you're at the airport.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.