Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Oooh! That's nice! I particularly like the foreground and left-middleground foliage. However, IMHO, the background leaves a little to be desired. My main crit would be the mountains; they seem too jagged for real mountains, and also too uniform in texture. The lower parts of the mountains, especially, could do with some texture graduating from splotchy dark/light green (representing both bushes and grass), through splotchy browns (representing unstable earth) to the final grey. Or something. (A little haze might also help). The shadows in the mountains look good to me - just the right shade of blue.. I also think the far river-bank could be improved, but find myself unable to phrase exactly what I find wrong, nor what to do about it. Great work so far though! Cheers, Diolma
You could re-scale the texture in the TE under edit.......(make it smaller/finer)
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I have to disagree. I think the mountain terrain is rather nice as it is, and some more atmosphere (ie. haze) would soften their appearance considerably. If anything, I'd hit them with just a touch of noise in the TE to simulate the appearance of trees. I agree with shadowdragonlord about the sky. Even the best tweaked Bryce skies have always seemed flat to me. As using volumetric clouds are generally murder, rendertime wise, I'd probably investigate using a photo sky. This is an excellent image already, and I look forward to seeing how it progresses.
yeah, it's better :) but I'd still like some more mountain geometry detail :) bryce is good at that :) I also noticed a little nitpick, all the plants in the foreground seem to be in a straight line, maybe rotate them a little and also disperse them a little for some more variety.
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I like it. I've never really tried a really realistic landscape. Maybe have a look at the water? In your source picture it's totally flat and still and is giving a pure reflection. Your water is maybe over textured? Unless you were going for a river feel rather than a lake feel I guess?
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I'm not talking about the terrain's material, or surface texture. I'm talking about the terrain's texture inside the terrain editor... The greyscale height-map which gives your mountains their geometry. And if you were using a Bryce preset mountain, then the technique I mentioned above would DEFINITELY work to your advantage. And, as far as I know, all of the Bryce preset mountains are at 128x128, even though they come in at 512x512 when you add them to a scene...
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