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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: P5 Dynamic Hair/Prop Mystery...


maxxxmodelz ( ) posted Thu, 08 July 2004 at 7:24 PM · edited Sat, 07 September 2024 at 8:58 AM

Ok, I have a question that perhaps someone knows the answer to. I have created and styled some dynamic hair on a character. However, I would like to REMOVE the figure I currently have the hair propped to, while still maintaining the exact position and style the hair is in. I don't want to replace the figure with another one, I simply want to keep the hair I created, styled, and positioned in the world space exactly as it is while it's on the current figure, but I wish to remove the figure completely from the scene. Is this possible? If so, how can I do it without ruining the position of the hair? If I save the hair as a hair prop, I can't add it to the scene again without a figure present.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


neftis ( ) posted Thu, 08 July 2004 at 7:53 PM · edited Thu, 08 July 2004 at 7:56 PM

I suggest you to simply make your figure invisible by transparency mapping.
That it the only thing that come in my mind.

Message edited on: 07/08/2004 19:56


maxxxmodelz ( ) posted Thu, 08 July 2004 at 8:00 PM

Thanks, Neftis. I appreciate it, but in the meantime I found the solution: If you select the skullcap, and change it's parent to "universe", you can safely delete the main figure without the hair prop getting messed up. Making the figure invisible was a good idea, but it wouldn't have worked for what I needed. The problem was, I had already exported the figure without hair to another app (3dsMax) as OBJ, set it up in a scene scene there, textured it, and at the last minute decided I wanted dynamic hair for it. Now I do use BodyStudio to export entire PZ3 scenes to 3dsMax, including dynamic hair and cloth, but in this instance, I didn't want to export anything but the hair as I had created it in Poser, so that it would fit nicely when exported to the scene with my OBJ version of the figure. It's a little hard to explain fully, but that's the reason I couldn't just make the figure invisible.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


neftis ( ) posted Thu, 08 July 2004 at 8:03 PM

Wow that was cool!! I never tought of that one!!!Thanks for the input;)


Little_Dragon ( ) posted Thu, 08 July 2004 at 8:07 PM

This might fall into the category of stupid questions, but did you try saving it as a regular (non-hair) prop?



maxxxmodelz ( ) posted Thu, 08 July 2004 at 8:22 PM

" This might fall into the category of stupid questions, but did you try saving it as a regular (non-hair) prop?" That thought never occured to me at the time, but it would also do the job. Good reminder! ;-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


neilp ( ) posted Fri, 09 July 2004 at 8:54 AM

Attached Link: http://www.aoxn84.dsl.pipex.com/Tutorials/hair_tutorial/hairtut1.htm

Dynamic hair should be parented to a scull cap, not the figure itself. See my tutorial on how to create a scull cap.


maxxxmodelz ( ) posted Fri, 09 July 2004 at 10:16 PM · edited Fri, 09 July 2004 at 10:17 PM

"Dynamic hair should be parented to a scull cap, not the figure itself. See my tutorial on how to create a scull cap"

Right, but the skullcap is parented to the figure as a prop. Deleting the figure also deleted the hair prop. Changing the skullcap's parent to the Universe allowed me to delete the figure without affecting the hair. But LD's solution is even more efficient.

Message edited on: 07/09/2004 22:17


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


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