Wed, Nov 27, 12:53 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: MAT poses


Skidlicious ( ) posted Sun, 11 July 2004 at 5:14 PM · edited Tue, 05 November 2024 at 3:04 AM

How does oen go about creating a MAT pose? I just finished a character that I want to start over with but I am too lazy to reapply all the textures.

sig2.jpg


ynsaen ( ) posted Sun, 11 July 2004 at 5:22 PM

Well, to start with, acquire MAT Pose Edit (here in freestuff). It is an incredible aid. Then, hunt down mercytoo's tutorial on using it (there's a copy at DAZ3D). Should get ya going no problem :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


KarenJ ( ) posted Sun, 11 July 2004 at 5:22 PM

Attached Link: http://koti.mbnet.fi/~ilaripih/MPEHome/

Get MAT Pose Edit 3... free and works great :)


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


ynsaen ( ) posted Sun, 11 July 2004 at 5:24 PM

hee hee Hi Karen!

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


-Yggdrasil- ( ) posted Sun, 11 July 2004 at 6:22 PM

Would be nice if MAT Pose Edit 3 has support for Poser 5's materials, but otherwise it is a nice piece of software. Another way to make a MAT pose is to simply copy the material lines out of the object (cr2, hr2, pp2, whatever2) and paste it into a new file. Add the "figure" lines up top and version number and you're pretty much done.


Skidlicious ( ) posted Sun, 11 July 2004 at 7:06 PM

Well I am using Poser 5 so could you go into greater explanation as how to copy the "material lines". My issue is that I replaced a bodypart with a prop long ago and now I wanto to undo it.

sig2.jpg


-Yggdrasil- ( ) posted Sun, 11 July 2004 at 7:14 PM · edited Sun, 11 July 2004 at 7:15 PM

----snip-----
{

version
{
number 5
}
actor $CURRENT
{
material SkinBody
{
KdColor 0.984314 0.784314 0.713726 1
KaColor 0 0 0 1
KsColor 0 0 0 1
TextureColor...
----snip----

That's what the beginning should look like.
Since you are using Poser 5, then this will be more than adequate. The "actor $CURRENT" line is special, allows you to materialize anything with that material name with that material. So it doesn't have to be figure-specific.
And as I said, just copy/paste the material section from the character/prop/hair or whatever file and put it into a .pz2 file, store it in your Poses folder and double-click it in Poser to activate.

Message edited on: 07/11/2004 19:15


Netherworks ( ) posted Sun, 11 July 2004 at 9:33 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12390&Form.ShowMessage=1843845

I have a newly reworked python script for this - also does thumbnails, allows you to enter the filename and so forth. It does P5 shaders too.

.


nickedshield ( ) posted Sun, 11 July 2004 at 11:29 PM

You're a life saver. For the life of me I was trying to remember who posted the script.

I must remember to remember what it was I had to remember.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.