Sat, Jan 25, 4:27 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)



Subject: poser clothing questions


hpviper27 ( ) posted Mon, 12 July 2004 at 5:52 PM ยท edited Tue, 31 December 2024 at 3:06 PM

ok a couple questions; first off when i used the standard clothing included in poser 5 on my poser guy (starting with the nude male model)i put the clothing on him and everything with shorts the t-shirt, and the tennis shoes. the problem i'm having is that when i animate him the clothes can get distorted and not be in the proper place like the shirt won't look right near the shorts. Any thoughts? question 2) how do you use the clothing that is in the props gallery? like i can put it in the scene but how can you make it conform to the figure? and how can you create more of it? Thanks for the help guys.


markschum ( ) posted Mon, 12 July 2004 at 6:50 PM

Hi, conforming clothing is a pain. It often does not fit quite right particularly in extreme poses. Prop clothing is just that, a prop. Load it to the scene, position it and parent it to the figures body part as appropriate (hip,chest,foot) If it is a 'smart prop' it should load in the right place.


xantor ( ) posted Mon, 12 July 2004 at 11:49 PM

Attached Link: http://www.philc.net/tutorialsIndex.htm

The prop clothes might be the dynamic clothes, their are a few very good tutorials for dynamic clothes at the link. If you look at the halter dress and harem costume tutorials they tell you how to use dynamic clothing.


xantor ( ) posted Mon, 12 July 2004 at 11:55 PM

Attached Link: http://labreport.curiouslabs.com/article/articleprint/296/-1/263/

There is a tutorial at the link about converting conforming clothes to dynamic clothes.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.