Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
For a few street lights you could position a spotlight at each lapm and set its properties to throw a cone of light down to the street. Use a little atmosphere (poser5) to show a light fog effect. Otherwise you might get a satisfactory effect by using a cone primitive prop, scale it to be the lamps light cone, and tinker with transparency and ambiant properties.
Took a minute to snap to what you were asking.
You are saying that there are street lights MODELED in your scene and you want to add actual light sources to the modeled lights.
Here's an old thread on using primitives as markschum suggested:
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=975164
Somewhat of a sidetrack, but I keep thinking of uses for this and haven't tried them yet.
To speed up the tweaking if you do use a bunch of actual lights, you might disassemble one of Les Bentley's new OMNI lights with ERC, so you could reposition, but still control all 12 lights from one master.
Hey..that is a nice thread. I can look at that for other ideas. What I am trying to get at, is a night scene in a city. Now in a city at night, we have streetlights giving that Volumetric Lighting effect (Each lamp). My scene is to have a camera focused down the road and these street lamps on. Can be many on each side of the road. Then a vehicle incoming towards the camera, then over the camera. All I know in poser can handle so many lights onto objects that have names on it (Using the Parent to or Point at). I am trying to use "Dystopia City" created by Moebius87 in a scene and for an image, but at night.
"All I know in poser can handle so many lights onto objects that have names on it " Didn't quite follow that part. Are you still having problems adding additional lights and parenting them to Moebius87's mesh? btw, if you are going to have tons of lights in the distance, you may want to kill Cast Shadows, or shrink the shadow map pixel size or waste a ton of resources rendering hirez shadows where they will not be seen.
Meobuis87's mesh, with streetlamps have one name. So if I were to put a light "Point at". The light will, get confused. I was thinking of adding a prop under each streetlamp to help with the Volumetric Lighting effect, or show that they are on at night. But I tried that last night, on one mesh. I didn't get to finish and see the result, due to a thunderstorm. A street with 10 lamps on each side of the street to a total of 20. And that is one street. Not the other streets. I might have to uvmap the mesh to give names to the lamps.
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Ok...I am into making a night scene in a city also animation. But the problem is street lamps. I like to have em on, and the perspective of focusing down the road. How would you make all those street lamps on. Even when the city prop is one 3DS file or Obj. The street lamps do not have names. And, you would need to do the "Volumetric Lighting". So light will expand onto the road and area. Has this been done in Poser or Poser 5 in that matter?