Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
If you save the animated pose to the PoseWalk Designer folder it will be there for you when you open the Walk designer window. You should then be able to use it in conjunction with a walk path. Other than that you'll have to manually translate the body of the figure. (Or hip but that may already contain translations so I'd go with the body).
Walk Designer uses the Body x- and z-trans channels to move a figure along the spline path. For some reason, that keyframe data is lost when you export the BVH. Body channels aren't saved in pose files, either. What we need is some manner of Python script that can add the Body x- and z-trans values to the existing Hip x- and z-trans values, then zero the Body x- and z-trans channels. I'd try writing one myself, but I don't know enough Python yet to manage it.
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I hate to sound like some old "do it the hard way" die hard, but i personally create all of my walks in place and animate the hip along the Z trans channel with TWO disparate key frames, one at frame 1 and one at the last frame go to this thread and read my post#53 and watch the mpeg video.Hmmm. Maybe I'm not getting this (or it is getting too late in the day... my brain is fried) At what point do I apply this script? I've done as PhilC suggested, saved the pose to Walkdesigner, applied it to another figure, created walkpath, still doesn't work.
I've applied the python script to the pose, before and after, same thing...still walks in place...
Maybe I need to go back to motionbuilder and see what choices are there....
thanks so far for all the suggestions, this is what makes these forums tick...
Bryan
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Hello everyone! I have a little conundrum that hopefully somebody can assist me with... I just recently started playing around with importing animation into Poser from Motionbuilder. I was able to export the bvh from Poser to Motionbuilder to characterize, animate and re-export back to poser. When I apply the bvh file in poser, my character only walks in place...?? Am I missing something crucial here? I've tried creating a walk path, which doesn't seem to make an effect. Your help is greatly appreciated Bryan