Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
You could do an altitude render of the object from the water's viewpoint, use that render as a terrain, and then use it as a boolean object to cut a chunk out of the water. Bet that explanation's as clear as mud! Or, more simply, why not duplicate the object and make it into a boolean object? Then group it with the water. It might help if you stretched it a bit lengthways as well, so it seems like it's gouging a path into the water.
Content Advisory! This message contains nudity
Message edited on: 07/19/2004 01:39
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I am trying to fly an object into the water at an angle. How do I do a water displacement map when the object goes into the water? How can I make the object effect the water?