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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Skeletal Problem


Skidlicious ( ) posted Wed, 04 August 2004 at 4:54 PM ยท edited Thu, 30 November 2023 at 4:57 PM

file_120435.jpg

I am gonna start climbing a clock tower soon. I finally worked out all the other bugs but can someone help me with this one? Why does he become decapitated when when I exit the setup room? In theory shouldn't it stretch or something? *Note: I haven't changed anything since exiting the setup.

sig2.jpg

P.S. what is the "neck dummy"?


Little_Dragon ( ) posted Wed, 04 August 2004 at 5:21 PM

You didn't actually use the skeleton's CR2 as a joint donor, did you? "neck dummy" is an additional bone/joint/whatever that doesn't have any assigned polygons. I'm not really certain why the developers stuck it in there, but it's probably what's causing your problem.



PhilC ( ) posted Wed, 04 August 2004 at 5:34 PM

Are you using one of the Poser 2 files that contain a dummy neck as the skeleton? I would avoid them for this purpose because they are set up differently. For instance you will find that the dummy neck is not listed in the body parts list and contains no geometry. If you were to edit the CR2 to make it visible you will then find that it would have no control dials. Better to start with one of the Poser 4 figures. Now if I've guessed what you did correctly then the reason for the split is because the chest is connected and welded to the dummy neck, which doesn't exist.

Does that help or just confuse further? :)

philc_agatha_white_on_black.jpg


Skidlicious ( ) posted Thu, 05 August 2004 at 12:53 AM

Right on the money! Thanks.

sig2.jpg


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