Fri, Nov 22, 2:10 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Millenium Deformers (animating)?


maxxxmodelz ( ) posted Sat, 07 August 2004 at 1:09 AM · edited Wed, 20 November 2024 at 5:10 PM

I know it had been discussed here in the past, but I can't seem to locate the thread(s) where it was discussed, and I can't seem to find the documentation that came with them after install anymore. What's the process to enabling the Millenium Deformers by Wyrmaster for animation? Currently, they aren't responding to keyframing, and I recall there's something you have to change in order to make that work. Anyone? Thanks in advance.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


maxxxmodelz ( ) posted Sat, 07 August 2004 at 2:20 AM

Nevermind. Found the answer I was looking for. It involves changing settings in the CR2 file of your figure. :-)


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


dlfurman ( ) posted Sat, 07 August 2004 at 9:19 PM

Mind reminding the rest of us?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.