Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
But this 'room' is totally different than the last 'room'. If I wasn't rendering two pics right now, I'd have to play with this and the other info until I figured it out.
Damn! I wish someone would come up with a manual and some sample scenes so I could understand the how, what, and whys. They could name it (in all-caps) some thing pompous. In about two weeks or so... *** did some checking, think I understand now, still can't check it (rendering). ***
Message edited on: 08/28/2004 23:01
the room in the download is different than in my pic(the light leak is fixed).The leak happened for 1 major reason.2 points where slightly off the rest(had not connected to the wall&roof right.It wasnt even bryce, but a modeling flub.Cool pic Ornlu,doesnt the floor already add color to the cieling with TA on...or is yours non TA?
I eat babies.
oh yeah the thinkness thing,I used a slight bit of fog&haze with color perspective on(set to 0,0,0) and a volumetric spot set very low at the same angle as the sun.2 or 3 percent volumetric world would have worked too, but made the render way to long.Render times where reletively short for my 300Mhz computer.
I eat babies.
Yeah mine uses TA, I just used the lights to get some better hilights.. their intensity is really pretty much negligeable in the scene as a whole. It was originally rendered at 800 600 and took about 1 hour 44 minutes... pretty long render if you ask me. But pfft.... I'll have to check out the scenes you have offered.
Ornlu, in my copy of C4D 1-4hour renders are mormal when using "Real" radiosity in an actual simulation(at high render settings for print 4000x4000 @600 DPI).My renders of faked radiosity in bryce are in the same time frame...but at 600x800 normaly(way slower).But like I say, my computer is 300Mhz.....so most anybody should be able to use these scenes with somewhat decent times(I hope).Someone gave me times of 5-10 minutes on a scene I did like this earlier, at 64RPP with reflections on and all.I noticed DTE textures render almost 100 times faster than picture texures too.
I eat babies.
196 of physical and 400 of virtual,the slow down is most aparent when hi-rez textures&models are used(my max is 2 V3's with hi rez maps in bryce).Its a bryce thing though,C4D and Zbrush 1.5 work fast as hell(c4d render has no problems as well).I think its a bit my computer, and a bit Bryce(being so old and such). LOL@ PJF @ Pumeco.....i'm listening
I eat babies.
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Attached Link: TA Smoothie
![file_125388.jpg](https://live.cdn.renderosity.com/forum/_legacy/file_125388.jpg)
Follow the link and go to the folder of the same name.There are 2 files,1 is a TA scene that allows for smoothing(unless angle is real sharp),and the other is an indoor scene file(called atrium) of the same set up.But the atrium file comes with an indoor room model.So its a hidden freebie sorta.Drac this has all that stuff I was talking about in chat(wink wink).
Message edited on: 08/28/2004 16:11
I eat babies.