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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Removing Body Parts in Poser 5


DaveT710 ( ) posted Wed, 15 September 2004 at 10:54 AM ยท edited Sat, 10 August 2024 at 6:55 AM

How can I detach and save a specific body part (head, arm, etc.) so that the body part can be saved as a separate object? I would like to detach an arm or head to use as a separate model to display jewelry or whatever....

Thanks.


EnglishBob ( ) posted Wed, 15 September 2004 at 11:26 AM

If you don't want it poseable, just export the appropriate bits to Wavefront OBJ, then re-import and save as a prop. It will take the same texture maps. Poser 4 used to have separate heads and hands in the library, I can't remember if 5 still has them.


Lawndart ( ) posted Wed, 15 September 2004 at 12:11 PM

You can also select the body part using the grouping tool and spawn a prop. This retains the texture info too. Both examples will work. The advantage of doing it the way that EnglishBob suggests is that you can export multiple body parts to one objects easier than you can using the spawn prop option. Cheers, Joe


lesbentley ( ) posted Wed, 15 September 2004 at 3:38 PM

file_128909.jpg

Here is yet another way to do it. You can use a pose (pz2) file on a figure to hide all the actors (body parts), except the ones you want to display.

I have attached above the text of a pz2 to do this. Copy the text and paste it into a text editor, delete the actor blocks for any body parts you DO want to display, and save the file to a pose folder with a pz2 file extension. For example, if you only want the head and upper neck to display you would delete these blocks;

actor upNeck<br></br>       {<br></br>   off<br></br> hidden          1<br></br>   addToMenu       0<br></br>   castsShadow             0<br></br>   includeInDepthCue               0 <br></br>  }<br></br>actor head<br></br>     {<br></br>   off<br></br> hidden          1<br></br>   addToMenu       0<br></br>   castsShadow             0<br></br>   includeInDepthCue               0 <br></br>  }<br></br>actor leftEye<br></br>  {<br></br>   off<br></br> hidden          1<br></br>   addToMenu       0<br></br>   castsShadow             0<br></br>   includeInDepthCue               0 <br></br>  }<br></br>actor rightEye<br></br> {<br></br>   off<br></br> hidden          1<br></br>   addToMenu       0<br></br>   castsShadow             0<br></br>   includeInDepthCue               0 <br></br>  }

If you wanted the right arm to display you would delete the blocks for; rShldr, rForeArm, rHand, and all the r finger parts.


DaveT710 ( ) posted Thu, 16 September 2004 at 11:19 PM

Thanks for all the help everyone. It's nice to get a reply so quickly. Dave


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