Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
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I know this question has been done to death, but please either tell me what I'm doing wrong or point me to the old thread where it was previously discussed. Here is what I did: 1. Exported the character to an obj 2. Opened it in UVMapper 3. Stepped through the tutorial to create a new texture map template 4. Saved the new model and template under new names 5. Made copies of the original .cr2 and .rsr files, renaming them. 6. Deleted the new .rsr 7. Editted the new .cr2 so that all references to an .obj file pointed to my new model 8. Made some test changes to the template 9. Pulled up the character 10. Loaded the texture Now, what was a smooth face looks all boney with sharp angles and other flaws. I thought I had this all figured out, but I must have missed something. Any assistance would be greatly appreciated.