Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
if you look in the cr2 in wordpad you will see the similar to this figureResFile ":Runtime:Geometries:burnttoast:v3ClothingPack:LongTee.obj" actor BODY:3 { storageOffset 0 0 0 geomHandlerGeom 13 BODY } actor hip:3 { storageOffset 0 0 0 geomHandlerGeom 13 hip } actor abdomen:3 { storageOffset 0 0 0 geomHandlerGeom 13 abdomen } actor chest:3 { storageOffset 0 0 0 geomHandlerGeom 13 chest } actor neck:3 ///////etc....... Now this is just guesswork here but if you remove the storageOffset 0 0 0 geomHandlerGeom 13 chest stuff between the's then that may leave you with the head actor BODY:3 { storageOffset 0 0 0 geomHandlerGeom 13 BODY } actor hip:3 { } actor abdomen:3 { } actor chest:3 { }
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I haven't tried this specificly with David, but I think it should work with him. Load the character, export the head only as a obj file, use only "As Morph Target..." in the export options. Now export each eye seperatly as an obj. Import all three obj files with all the import options un-ticked. Parent the eyes to the head, then save to a props pallet, using "Select Subset" to include the head and both eyes in the pp2.
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Is there a way to just load the DAZ David head? Or should I just set it up as a head alone and save it as a file?