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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Attached Link: http://www.3dmenagerie.com/index-goo.htm
heyas; you can do them any way you want to. the poser animals' eyes are mostly moved by morphs (or not at all. :/ ). if the figure has a short jaw, such as a human-like character, it might be easier to use morphs to open the mouth. if it has a long jaw, like an animal, it can be made posable quite easily. actually, for jaws, i recommend using a 'bone.' the head can be all one group and the jaw can be a semicircle of 4-5 polygons hidden inside. when you set the jaw 'bone's' jp's, it will move the head skin as if you had separated it all out. meanwhile, any facial expression morphs can be done on the head, without having to have separate ones for the head and jaw. check out my poser tutorials on my goodie page. :)heyas; nah, anthony; i've gotten best results with the mouth as closed as you can possibly make it (but not fully closed) while still having the teeth below the joint demarcation zone. but remember, i'm talking about long jaws, here, like the wolf/lion/etc. not human jaws. if you model the mouth wide open, then to close the mouth with jp's you will have too much polygon crunch. it's better to stretch the lips open then to try to crunch them closed.
You may need plenty of vertexes in the corners of the mouth, to model the lip corners accurately if you want to make a morph to make the corners of the mouth stretch around something big which it is swallowing, e.g. when a duck is swallowing a frog.
Remember that the jaw hinge point is not at the exact end of the visible mouth opening. In front of the bony hinge point is part of the jaw articulation and also tendons of jaw-closing muscles, and skin, and perhaps a thickness if fur or feathers. I found that fault in the mouth of swan model that I found, and I had to remedy the matter in my own copy of it/
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how do i make mouth and eyes move on custom characters ex1 if i have a head of a monster and a lower jaw seperate.ex2 and are eyes just morphs or do i make them like a body part thanks if anyone can help ill repay byposting some free models LATER