Sun, Jan 26, 12:08 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Masters of Bryce You are called


LunarTick ( ) posted Wed, 10 November 2004 at 6:24 PM · edited Sun, 19 January 2025 at 11:30 PM

file_140526.jpg

Oh masters of bryce i call up on you for your help with something that may be simple to you but it sure as hell is giving me the "whats that word".

The image you see before you are 3 spheres. Now what i want to do is place the two outer objects directly opposite each other and at the same distance apart from the center one. could one of you great masters of this program tell me how i do this.

Maybe i shouldn't have used the spheres as the objects i'm wanting to use all have a square base on them.

Message edited on: 11/10/2004 18:26


MoonGoat ( ) posted Wed, 10 November 2004 at 6:40 PM

Group them and rotate the group to get them opposite each other...I think thats what you wanted.


Aldaron ( ) posted Wed, 10 November 2004 at 6:59 PM

Use the top down view to help position. You can use the "a" (attributes) to manually enter the x/y/z coordinates.


RodsArt ( ) posted Wed, 10 November 2004 at 7:00 PM · edited Wed, 10 November 2004 at 7:02 PM

file_140528.jpg

Position two on opposite corners of a pyramid & one in the center. Looking at it from you the top in wireframe...there's no guess work. afterward, delete the pyramid. oops, it shows a slide down...same deal. Whole idea is you can see the alignment when directly over each sphere.

Message edited on: 11/10/2004 19:02

___
Ockham's razor- It's that simple


Flak ( ) posted Wed, 10 November 2004 at 7:06 PM · edited Wed, 10 November 2004 at 7:08 PM

I would firstly do it by eye to get the rough positions of the spheres done, then I'd use the attributes panel for each object to numerically position things (just requires a bit of basic math). If you don't like the math method, I'd go for ICM's idea.

EDIT - like Aldaron said oops

Message edited on: 11/10/2004 19:08

Dreams are just nightmares on prozac...
Digital WasteLanD


RodsArt ( ) posted Wed, 10 November 2004 at 7:15 PM

Classic funny...different roads, same destination.

___
Ockham's razor- It's that simple


dan whiteside ( ) posted Wed, 10 November 2004 at 7:28 PM

What may also help is to select all the objects and under the Alignment Icon in the edit pallette select Snap to Grid. This snaps all the objects to Bryce's internal grid (which is the same as the mesh of a default infinite plane). If any of the objects snaps "wrong", select it and use the shift +arrow keys (or pageup/down for y axis movement) - this moves the object by 1/2 grid units. Hope that made sense; Dan


Claymor ( ) posted Wed, 10 November 2004 at 7:37 PM

Um...I'd create two. Move them along the X-axis in opposite directions till they looked spaced correctly. Then I'd group them and center the group along the x-axis. Then I'd create the third which, by default, lands centered....right in the middle of the other two.


Claymor ( ) posted Wed, 10 November 2004 at 7:38 PM

Oh, importing would work the same way. It lands universe center.


LunarTick ( ) posted Wed, 10 November 2004 at 8:15 PM

file_140529.jpg

Ok here is an image with the objects in it that i want to use. The pyramid on the left of the image is the one i want to have a copy of and placed on the right hand side of the temple, the circular object you see at the from of the pyramid isn't exactly how i want it facing in this image, it will be on an hangle more towards the temple. I posted this image so you had an idea of what was on the objects i had in mind to use.


haloedrain ( ) posted Wed, 10 November 2004 at 9:11 PM

You could just put the middle thing directly at world center, move one object along either the x or z axes (not both), then duplicate, go to the attributes and add a negative if you moved it in the positive direction, or remove the negative if you moved it in the negative direction, and boom, it's directly on the other side, with everything equidistant. No guesswork and no math. Or did I miss something and there's a reason everyone is trying to be so complicated about it? Anyway, then you can group the three objects and position wherever you like and they stay together.


xenic101 ( ) posted Wed, 10 November 2004 at 11:34 PM

getting kinda repetative but, assuming the little pyramid is a mesh or object group and this is a frontish view and the big pyramid is unrotated at the world center, duplicate the mesh or group, with the new object or group selected (should automaticaly be, after duplicating), click the tick mark under the resize tool to bring up the menu, flip X (mirrors the mesh), bring up the attributes and ad the negative to the X position. Just like halodrain says.


xenic101 ( ) posted Wed, 10 November 2004 at 11:50 PM

Or you could (still assuming the center pyramid is at world center) open the attributes box for the smaller pyramid, click the lock to unlink the orgin from position. change the X,Y,and Z origin to 0 (effectivly puts the origin handle at 0,0,0). Close the box then reopen it (not sure if this is needed, better safe than sorry) the little pyramid should be in the same spot as before. Now, with ot still selected, multi-rep once rotateing 180 along Y. Now a new little guy is on the other side facing the other way. open its attributes box, click the lock, enter in origin as whatever the position is. Close and reopen the attributes box. rotate 180 Y again (spin in place). Now it's on the right faceing forward. Flip X if you want it symetrical. Now that's the complicated way.


pogmahone ( ) posted Thu, 11 November 2004 at 12:59 AM

haloedrain's method is the one I'd use, too. simple, sure, easy :^)


scotttucker3d ( ) posted Sat, 13 November 2004 at 1:26 AM

The internal Bryce grid is always on. The arrow keys nudge objects 1 Brycean unit. Create one sphere. Duplicate. Use right arrow key to nudge new sphere X Brycean units. Duplicate middle sphere again. Use left arrow key to nudge new sphere X Brycean units. Perfectly distanced and dead simple to do. Scott


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.