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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)



Subject: What am I doing wrong?


Torulf ( ) posted Sat, 20 November 2004 at 1:31 PM · edited Thu, 25 July 2024 at 7:47 PM

file_144295.jpg

This clothing have I made for Miasaci in C4D. I have followed the tutorial by odeathoflife. The clothing was auto grouped around her reduced bones. I deleted polygroup belong to no bones. Its conforms but in wrong way.

TG


pack ( ) posted Sat, 20 November 2004 at 1:33 PM

looks like the bend gadget is turned off (in the bodypart/properties) to me.


Torulf ( ) posted Sat, 20 November 2004 at 1:51 PM

file_144296.jpg

This is on for al body parts.

TG


sixus1 ( ) posted Sat, 20 November 2004 at 1:54 PM

Is the mesh supossed to be 2 different pieces ?


pack ( ) posted Sat, 20 November 2004 at 2:07 PM

then your joint parameters may need to be tweaked


sixus1 ( ) posted Sat, 20 November 2004 at 2:14 PM

I was thinking that as far as the crunching in the top part...if you used her rig and then deleted the extra bones....if she has eye bones then when you deleted one then the head bone would move towards the eye that was left and mess up your JP. Tip: When using a donor rig and deleting extra bones, use the hierarchy editor to parent those parts to the body. For example, the eyes. Also, just to be safe, always keep one bone beyond what you need. For example, the dress above should have a neck bone in it, but not the head. I am not sure about the dress if it is supposed to be a one piece though. --Rebekah--


sixus1 ( ) posted Sat, 20 November 2004 at 2:15 PM

looks like the groups are broken up across bones other than what they should be. My suggestion is to look at the groups in something like UVmapper or back in c4d. From what I understand about c4d, you should be able to regroup it in there, export and have poser read that properly; at least that's what I do out of Maya. :) BTW: if you post a screegrab out of the setup room with everything set to outline mode, I could probably tell you a lot more about where the actual problem is. -Les


ockham ( ) posted Sat, 20 November 2004 at 3:30 PM

I can't help, but I can offer encouragement... if you finish it, I'll buy it! Misaki needs more clothes, and this looks like a very attractive item.

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geep ( ) posted Sat, 20 November 2004 at 4:02 PM

[menu] "Display" ---> "Bend Body Parts" < ------ checked ??? Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Torulf ( ) posted Sat, 20 November 2004 at 4:37 PM

file_144298.jpg

Its only one piece. She has bones for the ayes and for the hair. Maybe I missed something there. Here are pic set-up and the groups. I think the hip group looks odd and small. No I cant do that in C4D because I not have Body paint. I have the free version of UV maper. "Bend Body Parts" checked ! The crushing of the top part comes then conforming. The ripe in the middle comes then loading. Im a beginner in making poser clothing. I must have more routine before selling some thing. If the dress is going to work I want to make it to a free stuff.

TG


geep ( ) posted Sat, 20 November 2004 at 5:35 PM

It would appear that the "Body Parts" may not be "weld"ed ... just a guess based on the pics above. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



sixus1 ( ) posted Sat, 20 November 2004 at 5:39 PM

Ok, here's the problem, and it's one of Poser's biggies: one parent group cannot share a single connection across two groups. The "Y" shape connection of your buttock (?) pieces to the hip is where the problem is occuring. In order to have those two groups you'd have to assign a strip of polys down the center to the hip so that the "Y" connection is broken up, leaving buttock groups connecting only to the hip rather than meeting each other the way they do. My suggestion on a piece like this, however is actually to take all the polys currently in the buttocks and below, group them into the hip, then add a set of dummy bones that are parented to the hip. These extra bones should get no geometry grouped to them; just make sure they are parented to the hip and that the geometry is in the hip group as described and these extra bones will have influence over that geometry in a very smooth way. For my own work, I sometimes will put entire chains of dummy bones inside long clothing, then setup ERC based remote control rigs that allow one to control these bones from the hip or body rather than having to drill through the dropdowns. Anyway, that's the method I would use here. If you try going that route keep one big thing in mind: you will be spending a fair amount of time dealing with spherical falloffs on the dummy bones otherwise things like twisting and bending of them will send the bottom of the skirt flying into the stratosphere. :) =Les


Torulf ( ) posted Sat, 20 November 2004 at 8:06 PM

file_144300.jpg

I have regrouped it. The hip at front is now going up to the abdomen. No x-grouped polys. The only change is the upper and lower parts now are connected in one point. I also make a weld for etch group. No change, but I not sure on the numerical input. I used the default. I observed the morphs on Miasaci are copied to the shirt.

TG


geep ( ) posted Sat, 20 November 2004 at 10:23 PM

file_144301.jpg

Try regrouping the Body Parts this way. You can not have the: "hip" "thighs" "abdomen" ... touching each other. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



sixus1 ( ) posted Sat, 20 November 2004 at 11:15 PM

I'd still suggest putting everything at the bottom into a hip group and trying that. As short as that is, it just might inherit enough deformation from the buttock's jp's to make it work. BTW: I think I failed to notice in the top images here that there was only one group in the mid section... -Les


odeathoflife ( ) posted Sat, 20 November 2004 at 11:38 PM

Yeah I would use a single hip area, you could create ghost bones and morphs to help in teh skirt posing. The chest seems like you have moved the chest bone or that you deletedd the neck and the upper part of the chest bone 'snapped' to the left collar bone. You can bring it back into the setup room and try to straighten it in there or use the chest side to side after it is conformed to line it up and then go to edit and memorize > figure. Sixus is correct that it is nice to have the next bone in the chain present even though it has no polies attached to it. it will sometimes help in teh posing aspect of the clothing. Ya gotta remember that song, the hip bones connected to the butt bones, the butt bones connected to the thigh bones ;)

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geep ( ) posted Sun, 21 November 2004 at 3:35 AM

file_144302.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Shoshanna ( ) posted Sun, 21 November 2004 at 5:39 AM · edited Sun, 21 November 2004 at 5:40 AM

Attached Link: http://www.studio-fabian.de/

Hi Torulf, You can make your groups in Cinema 4d.

Model your dress as one item.
Divide up your model by setting selection tags for each group you want your item to have in Poser then use the Split to Object plug in available free from the attached link to split the selections into seperate obj.

Shoshanna

edited for typos :-)

Message edited on: 11/21/2004 05:40



Shoshanna ( ) posted Sun, 21 November 2004 at 5:39 AM · edited Sun, 21 November 2004 at 5:41 AM

Attached Link: http://www.fignations.com/jelisa/tutorials/c4d1.html

Here's a link to a tutorial which explains it very clearly :-)

Message edited on: 11/21/2004 05:41



Torulf ( ) posted Sun, 21 November 2004 at 4:10 PM

Newer before I got so much help. Thank you al weary much. Now I think I know that I need for proceed. I will be back with the result. If its work good I are make it as free clothing.

TG


sixus1 ( ) posted Sun, 21 November 2004 at 8:16 PM

Best o' luck to you there. :) -les


Torulf ( ) posted Mon, 22 November 2004 at 6:17 PM

Now I have grouped the dress in C4D and made an UV-map. Ins better, but not useful. 1 UV map. 2 Dress before saving in library. 3 after loaded from library. The thigh seems to been moved back from hip. 4 Conformed. The dress not goes to her back. I wonder if there are too many polys?

TG


Torulf ( ) posted Mon, 22 November 2004 at 6:24 PM

The pict.

TG


Shoshanna ( ) posted Mon, 22 November 2004 at 8:20 PM

There is currently a problem with uploading images to the site. The programmers are aware of this and are working to fix it but this may take some time. I would suggest you try again in a couple of hours. Shoshanna Poser Moderator.



Torulf ( ) posted Mon, 22 November 2004 at 9:48 PM

file_144310.jpg

Now?

TG


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