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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)



Subject: Multiplane Cyclorama help please


blonderella ( ) posted Fri, 26 November 2004 at 11:30 AM ยท edited Fri, 07 February 2025 at 10:46 AM

I am trying to use the MP cyclorama Wild or Wild2...all is well and good when I add it from my library, but no matter what I do regarding adding its lighting from the lighting library or even loading global outdoor lighting, it is so dark when I render it that you cant make out much detail... I have searched and searched for read me's or any information to help with loading and using multiplane cyclorama's but can find nothing...is there something else I am supposed to pre load before using these different cyclorama sets?? and if so, where in my library would I find it? thanks for any help!

Say what you mean and mean what you say.


thefixer ( ) posted Fri, 26 November 2004 at 12:15 PM

I have the cyclorama but don't have the "wild" or "wild2" ones. I've had no lighting issues with the sets I do have. Silly question but; are you using the light sets that come with the set? If not, that's probably the reason but if you are then I'm stumped, sorry!

Injustice will be avenged.
Cofiwch Dryweryn.


AntoniaTiger ( ) posted Fri, 26 November 2004 at 12:27 PM

Remember that global lights shine like a distant sun, parallel rays, and if the source is behind an object, such as the background plane, it won't be lit. So any of the basic lightsets will risk one or more of the lights casting shadows. It may not need much adjustement to improve the lighting on the background, but the environment-specific lightsets tend to have a lot of fairly low-power sources.


Crescent ( ) posted Fri, 26 November 2004 at 1:19 PM

Are you using P5? If so, connect the Ambient_Color node to the texture and set the Ambient_Value to 1. That should fix it. If it's still a little dark, you can make the Ambient_Color lighter. Cheers!


blonderella ( ) posted Fri, 26 November 2004 at 3:18 PM

file_147184.jpg

thefixer and AntoniaTiger...the lights that came with this cyclorama set as well as some global lighting in my cyclorama props library didn't seem to make any difference in lightening the image...I appreciate your tatking the time to offer possible solutions! Crescent...yes I am using P5 so I tried your solution and BINGO, it lightened up perfectly! thankyou SO much for helping :D one more small obstacle to overcome however and I'm good to go...take a look at the image I rendered and you can see the shadows from the brush are so square and boxy, and kinda dark too...any ideas how I can manipulate these shadows to be the proper shape of the brush and maybe a tiny bit lighter? thanks in advance!!

Say what you mean and mean what you say.


blonderella ( ) posted Fri, 26 November 2004 at 3:29 PM

actually, I just figured out why the shadows are boxy...the images that were used for the transparency mapping has those boxy shadows in them...I will edit them in Photoshop by erasing the boxy shadow and cloning the bushes and making proper shaped shadows...thanks everyone for your help!

Say what you mean and mean what you say.


AntoniaTiger ( ) posted Fri, 26 November 2004 at 3:41 PM

Those shadows may come from the way the MP Cyclorama works. There's three panels coming up from the ground, set as a seperate material. Each has a texture/transmap combination applied. Have you applied the ambient-light fix to those panels? Check the transparency settings. The DAZ stuff is (notoriously) still firmly in the P4 era, and sometimes they need tweaking for P5.


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