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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: UV mapper ?


winter200 ( ) posted Thu, 09 December 2004 at 7:34 AM ยท edited Wed, 07 August 2024 at 9:16 PM

I've been trying to make texture maps for some objects. Got the free UVmapper and doing pretty well. know how to save seperate materials now, but I don't know what size to save the texture maps at. Cann't find a tut that tells me this. Should they always be saved square? Or can they be rectangle like the screen size?


PhilC ( ) posted Thu, 09 December 2004 at 7:52 AM

You can save in any size you like. Points to be born in mind are:-

  • Textures tend to be made at the same size as the template. If you want a highly detailed texture then you'll need a larger map. As a rough guide I use 512x512 for general scene props, 1024x1024 for average resolution body and head textures, 2048x2048 for higher resolution body and head textures.
  • Some programs prefer square textures, some also want the sides to be in powers of 2. i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc

philc_agatha_white_on_black.jpg


winter200 ( ) posted Thu, 09 December 2004 at 8:00 AM

Yes it is the template I am trying to save. I quess square is best then. Thanks for the info on even numbers too. Didn't have a clue about that.


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