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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Poser 4... Plastic bag wrapped around a person's face: Possible?


Peacer ( ) posted Mon, 20 December 2004 at 2:11 PM · edited Sun, 12 January 2025 at 8:42 PM

I'm using Poser 4, and I have an idea for my project where a man has a plastic material, like a bag, wrapped tightly around his head & face. I was wondering if this is possible in Poser 4? I know how to do a plastic look, so I can work on the texture and material, but the model itself is what I need. It'd be best if it somehow conformed to the man's face, so when he moved his jaw, for instance, the bag would stretch with it.

Any suggestions? EDIT- I'm using Michael V3 for this, and possibly Victoria V3 as well.

Message edited on: 12/20/2004 14:12


SAMS3D ( ) posted Mon, 20 December 2004 at 2:38 PM

Check out RDNA, ask this question there, I think they found a way to do it. Sharen


Letterworks ( ) posted Mon, 20 December 2004 at 2:54 PM

Actually I thought there was a plastic bag prop out there at one time. I don't remember where I saw it though. You might try Renderotica (adult site)... I haven't been there for quite some time but if they don't have the prop there might be someone there that can point you toward it. Mike


Tilandra ( ) posted Mon, 20 December 2004 at 3:01 PM

He's what I would try... 1. Model a simple plane in whatever app you model in. Give it plenty of subdivisions (at least 32 polys, but I'd do more). I might even throw a hypernurbs object on it to give it a good dense mesh. 2. Import it into poser as a flat horizontal plane. Lay your people figure under it so the plane is directly above their face (may have to do this twice, if you want a vicky version and a mike version, depends on how far you take the next step) 3. Take it into the cloth room and run a cloth sim on it to drape it over the face. Once you run it, go back and forth through the frames until you find one with the amount of "conforming" drape you like. 4. Export that frame only back into your 3d app, and build the back side of the plastic bag. You may have to pull the edge points around a bit. You can group the parts of the mesh you want there, or when you bring it back into poser. 5. Bring it back into poser and see how it works. You get the general idea? Or am I being obtuse as usual? Heh heh


bobcat574 ( ) posted Mon, 20 December 2004 at 3:08 PM · edited Mon, 20 December 2004 at 3:10 PM
  1. Take it into the cloth room and run a cloth sim on it to drape it over the face. Once you run it, go back and forth through the frames until you find one with the amount of "conforming" drape you like.

p4 has no cloth room. but the idea can be aplied with dynamics in another program.
You could take the face of the character and make it into a prop with a plastic texture applied to it. That you can do in p4.

Message edited on: 12/20/2004 15:10


Tilandra ( ) posted Mon, 20 December 2004 at 3:13 PM

Whoops... forgot that crucial bit of info. C4D r9 has Chlotilde which could possibly do this, and it'd build the whole bag at the same time. Check out the tutorials here (in the poser or cinema 4d section, can't remember which) for making clothes with the Chlotilde plugin, and I'm sure you could turn that into your plastic bag if you have C4d. I'm not sure which other programs have a similar function specifically. Sorry about the P4/p5 mixup.


RawArt ( ) posted Mon, 20 December 2004 at 3:54 PM

If it is just for your own use, you could probably export the head of the character you want as an object, then bring it back into p4 and use magnets to distort it around your original head.


pdxjims ( ) posted Mon, 20 December 2004 at 6:13 PM

Which male figure? It sounds like it'd have a number of uses, and I haven't made a freebie this week for the forums. hmmmm....


Peacer ( ) posted Mon, 20 December 2004 at 9:55 PM

Pdxjims: It's for Michael V3. From what I've gathered so far, it hasn't really been done before, and might seem pretty tough to accomplish. I may just have to throw a mask on Michael, make it translucent, and keep him from moving his jaw. But anyway, thanks for the replies. Tilandra: Sorry but I really haven't done much modelling, so that post is like reading Japanese to me :-) But thanks anyway, it SOUNDS convincing at least!


Cage ( ) posted Tue, 21 December 2004 at 12:47 AM

I, er, have just such a prop modeled and textured. Although the texturing may or may not fit your needs.... I seem to keep fighting with bump and displacement settings. It was not modeled with your destination figure in mind, so you might need to do reshaping, but I will be happy to e-mail what I have.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Peacer ( ) posted Tue, 21 December 2004 at 2:22 AM

Cage, I'll give it a try. If you could email it to me at: n_greenpeace@hotmail.com that'd be great. Thanks!


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