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Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)

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Subject: Cloister II image - Bryce 5 architecture


clyde236 ( ) posted Tue, 21 December 2004 at 7:08 AM · edited Thu, 23 January 2025 at 2:46 PM

Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=clyde236

file_158687.jpg

Hi All,

I re-visited my Cloister image (it's in my gallery) after reading your comments and suggestions, thanks for the tips!

Cloister II is the result. Camera angle is supposed to be wide (I set the FOV to 95) but this adds some distortion. Still trying to get good camera for large scale scenes. Thanks for the tips and inspiration!

Message edited on: 12/21/2004 07:10

Message edited on: 12/21/2004 07:11


zakalwe ( ) posted Tue, 21 December 2004 at 3:08 PM

It looks like a relaxing place, like a cloister should be. And this is enough, if it was your target. I think the image is enough detailed (I mean the architecture). My personal suggestion is to work on materials - what seems atificial are the roof anf the floor - they should look a little bit more aged (but if the cloister has been recently renewed forget this consideration ^_^) For more realism add some "action" (birds in the background, falling leafs, the lanterns slightly moved by wind, or whatever you believe can give a lively look to your image) The camera FOV is a problem. OK, if you want to keep a wide and realistic look, you have to use a wide-angle camera, like you did. There is another way: just hide/cancel one side of your cloister, then move the camera away and decrease the FOW angle. You'll see the some things, but not so distorted. It's not realistic, but what means is fool the eye. 3d art is fun because you can use unrealistic POW.


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